Penelitian pengembangan ini bertujuan untuk mendeskripsikan kualitas perangkat pembelajaran berupa Rencana Pelaksanaan Pembelajaran (RPP) dan Modul Praktik (Lab Sheet) pada mata kuliah Teknik Digital menggunakan pendekatan Project Based Learning. Kualitas produk pengembangan dinilai berdasarkan: (1) aspek kevalidan, (2) aspek kepraktisan, dan (3) aspek keefektifan mahasiswa. Prosedur pengembangan perangkat pembelajaran mengacu pada model pengembangan ADDIE (analysis, design, development, implementation, dan evaluation). Kualitas kevalidan perangkat pembelajaran memenuhi kriteria valid ditunjukkan oleh skor rata-rata RPP masuk dalam kategori sangat baik, dan skor rata-rata Lab Sheet yang dikategorikan baik. Kualitas kepraktisan perangkat pembelajaran memenuhi kriteria praktis ditunjukkan oleh skor rata-rata respon mahasiswa masuk dalam kategori sangat baik, skor rata-rata respon dosen masuk dalam kategori baik, dan persentase hasil observasi pembelajaan masuk dalam kategori sangat baik. Kualitas keefektifan perangkat pembelajaran ditinjau dari kemampuan mahasiswa memenuhi kriteria efektif ditunjukkan oleh persentase ketuntasan siswa yaitu 93,10% yang berarti sangat baik dan skor rata-rata kemampuan mahasiswa yaitu 82,68 yang berarti baik.Kata kunci: perangkat pembelajaran, project based learning, penelitian pengembangan (ADDIE model) THE TEACHING DEVICES DEVELOPMENT OF DIGITAL ENGINEERING USING PROJECT BASED LEARNING IN DEPARTMENT OF ELECTRICAL ENGINEERING EDUCATIONAbstractThis development study was aimed to describe the quality of the learning device in the form of Learning Implementation Plan (RPP) and Practice Module (Lab Sheet) on Digital Engineering course using Project Based Learning approach. Quality of product development was assessed by considering the aspects of: 1) validity, 2) practicality, and 3) the effectiveness of the student. The development procedure refers to the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The quality of the learning device validity fulfills the criteria of being ‘valid’ indicated by the average score of RPP which is categorized as very good, and the average score of Lab Sheet which is categorized as good. The quality of learning device practicality fulfills the criteria of being ‘practical’ indicated by the average score of students’ response which is categorized as very good, the average score of lecturers’ response which is categorized as good, and the percentage of learning observation result which is categorized as very good. The quality of the effectiveness of the learning device observed in terms of students’ ability effectively meets the criteria of being ‘effective’ indicated by the percentage of students’ completeness (93.10%) which means very good and the average score of students’ ability (82.68), which means good.Keywords: learning of equipment, project based learning, research of development (ADDIE-Model)
This study aims to design a prototype house that has an automatic safety system installed that has two inputs for its control. The developed system can be controlled via an Android or IOS smartphone that has the Blynk application installed, or by using a PIR sensor installed in the circuit. The output in this series of systems is a solenoid lock which is used as a door lock for the house later. This research refers to the ADDIE development model with details: (1) Analyze, (2) Design, (3) Development, (4) Implementation and ( 5) Evaluate. Based on the testing of each component used, the results are obtained in the form of PIR sensor readings with a radius of 90cm with an angle of 120 degree with a voltage of 5V, a solenoid lock that uses a 12V voltage, a pin from the Wemos D1 R1 board that has errors on its 2 input/ output pins, and a battery that can be used as a backup power source when the main power source goes out for more than 5 hours.
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The purpose of this research are: (1) to know the design of delivery strategy of learning of productive lesson; (2) to know the implementation of delivery strategy of learning of productive lesson; and (3) to find out the result of applying the delivery strategy of learning of productive lesson. This research uses qualitative phenomenological approach with multi-case design. Informants in this study are students, teachers, leaders of Vocational High School in Serang City. Data collection through interviews and observation. Data analysis technique is Miles & Huberman interactive model. The results of this study found that (1) The design of the delivery of learning strategies productive lesson conducted by teachers is to design learning strategies by involving the media and based on the goal; (2) At the time of learning activities of productive lesson take place, the strategy used by teachers is the use of instructional media by demonstrating to students in front of the classroom; and (3) The implementation of learning delivery strategy of productive lesson applied by the teachers from each of the research sites resulted in increased value.
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