Patterns and textures are defining characteristics of many natural objects: a shirt can be striped, the wings of a butterfly can be veined, and the skin of an animal can be scaly. Aiming at supporting this analytical dimension in image understanding, we address the challenging problem of describing textures with semantic attributes. We identify a rich vocabulary of forty-seven texture terms and use them to describe a large dataset of patterns collected "in the wild". The resulting Describable Textures Dataset (DTD) is the basis to seek for the best texture representation for recognizing describable texture attributes in images. We port from object recognition to texture recognition the Improved Fisher Vector (IFV) and show that, surprisingly, it outperforms specialized texture descriptors not only on our problem, but also in established material recognition datasets. We also show that the describable attributes are excellent texture descriptors, transferring between datasets and tasks; in particular, combined with IFV, they significantly outperform the state-of-the-art by more than 8% on both FMD and KTH-TIPS-2b benchmarks. We also demonstrate that they produce intuitive descriptions of materials and Internet images.
Research in texture recognition often concentrates on the problem of material recognition in uncluttered conditions, an assumption rarely met by applications. In this work we conduct a first study of material and describable texture attributes recognition in clutter, using a new dataset derived from the OpenSurface texture repository. Motivated by the challenge posed by this problem, we propose a new texture descriptor, FV-CNN, obtained by Fisher Vector pooling of a Convolutional Neural Network (CNN) filter bank. FV-CNN substantially improves the state-of-the-art in texture, material and scene recognition. Our approach achieves 79.8% accuracy on Flickr material dataset and 81% accuracy on MIT indoor scenes, providing absolute gains of more than 10% over existing approaches. FV-CNN easily transfers across domains without requiring feature adaptation as for methods that build on the fully-connected layers of CNNs. Furthermore, FV-CNN can seamlessly incorporate multiscale information and describe regions of arbitrary shapes and sizes. Our approach is particularly suited at localizing "stuff" categories and obtains state-of-the-art results on MSRC segmentation dataset, as well as promising results on recognizing materials and surface attributes in clutter on the OpenSurfaces dataset.
We seek to predict the 6 degree-of-freedom (6DoF) pose of a query photograph with respect to a large indoor 3D map. The contributions of this work are three-fold. First, we develop a new large-scale visual localization method targeted for indoor environments. The method proceeds along three steps: (i) efficient retrieval of candidate poses that ensures scalability to large-scale environments, (ii) pose estimation using dense matching rather than local features to deal with textureless indoor scenes, and (iii) pose verification by virtual view synthesis to cope with significant changes in viewpoint, scene layout, and occluders. Second, we collect a new dataset with reference 6DoF poses for large-scale indoor localization. Query photographs are captured by mobile phones at a different time than the reference 3D map, thus presenting a realistic indoor localization scenario. Third, we demonstrate that our method significantly outperforms current state-of-the-art indoor localization approaches on this new challenging data.
Visual textures have played a key role in image understanding because they convey important semantics of images, and because texture representations that pool local image descriptors in an orderless manner have had a tremendous impact in diverse applications. In this paper we make several contributions to texture understanding. First, instead of focusing on texture instance and material category recognition, we propose a human-interpretable vocabulary of texture attributes to describe common texture patterns, complemented by a new describable texture dataset for benchmarking. Second, we look at the problem of recognizing materials and texture attributes in realistic imaging conditions, including when textures appear in clutter, developing corresponding benchmarks on top of the recently proposed OpenSurfaces dataset. Third, we revisit classic texture represenations, including bag-of-visual-words and the Fisher vectors, in the context of deep learning and show that these have excellent efficiency and generalization properties if the convolutional layers of a deep model are used as filter banks. We obtain in this manner state-of-the-art performance in numerous datasets well beyond textures, an efficient method to apply deep features to image regions, as well as benefit in transferring features from one domain to another.
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