A widely used approach for locating points on deformable objects is to generate feature response images for each point, then to fit a shape model to the response images. We demonstrate that Random Forest regression can be used to generate high quality response images quickly. Rather than using a generative or a discriminative model to evaluate each pixel, a regressor is used to cast votes for the optimal position. We show this leads to fast and accurate matching when combined with a statistical shape model. We evaluate the technique in detail, and compare with a range of commonly used alternatives on several different datasets. We show that the random forest regression method is significantly faster and more accurate than equivalent discriminative, or boosted regression based methods trained on the same data.1 Where techniques return a quality of fit measure, C, we assume these can be converted to a pseudo-probability with a suitable transformation.
A widely used approach for locating points on deformable objects in images is to generate feature response images for each point, and then to fit a shape model to these response images. We demonstrate that Random Forest regression-voting can be used to generate high quality response images quickly. Rather than using a generative or a discriminative model to evaluate each pixel, a regressor is used to cast votes for the optimal position of each point. We show that this leads to fast and accurate shape model matching when applied in the Constrained Local Model framework. We evaluate the technique in detail, and compare it with a range of commonly used alternatives across application areas: the annotation of the joints of the hands in radiographs and the detection of feature points in facial images. We show that our approach outperforms alternative techniques, achieving what we believe to be the most accurate results yet published for hand joint annotation and state-of-the-art performance for facial feature point detection.
This paper presents an implementation of the Active Appearance Model that is able to track a face on a mobile device in real-time. We achieve this performance by discarding an explicit texture model, using fixed-point arithmetic for much of the computation, applying a sequence of models with increasing complexity, and exploiting a sparse basis projection via Haar-like features. Our results show that the Haar-like feature basis achieves similar performance to more traditional approaches while being more suitable for a mobile device. Finally, we discuss mobile applications of the system such as face verification, teleconferencing and human-computer interaction.
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