This paper presents project-based research focusing on regeneration for sustainable tourism in a rural village in China, namely Dongjingyu Village, Yuyang Township, Ji County. The research by design approach was applied, introducing to the Chinese context the concept of landscape services, with a particular focus on tradition and the evolution of historical landscape element (HLE) categories and types, whose value is determined by a qualifying relationship between human beings and the environment. The aim was to regenerate and transform the village for uses that are suitable to contemporary ways of coexistence between villagers and the growing tourism industry. Although there are partial limitations to the application of participatory methodologies in the Chinese context, the authors opted for a methodological approach based on research by design in order to foster dialogue and create awareness for both government authorities and citizens regarding potential design solutions, which were determined based on landscape patterns and not only land use. Two outcomes were achieved: (1) the research working package might lead to experimental actions, including changes to land-use models, administration capabilities and considerations of feasibility; and (2) the entire work package can be applied to and implemented in other rural villages in China. Moving beyond environmental scenarios, the outcomes provide evidence that participation and social inclusion might have a deeper and more positive impact on rural village regeneration.
This study is addressed to understand: (1) how the Chinese policies for tourism meet the international guidelines for sustainable development promoted by the United Nations, through the 17 Sustainable Development Goals (SDGs) and (2) how the Chinese policies for tourism are applied in reality by design practice. To answer these two research questions, the research considers mainly three groups of reference sources: the 2030 Agenda for Sustainable Development; the Outline for National Tourism and Leisure 2013–2020 (ONTL) of the Chinese Government and their analyses from independent sources; the descriptions of architectural interventions for hospitality. According with the two research questions, the research is based on two phases: (1) a comparison between the Chinese policies for tourism development and the international policies for sustainable development; (2) a search of sustainable policies in the design practice, through the analysis of 30 projects for hospitality, realized in China after 2013. The results of both the phases propose a new paradigm in understanding China’s role as a country leading sustainable tourism for development.
This paper describes the results of a research project to develop a set of goals and strategies aimed at policymakers, stakeholders, researchers, designers and/or some other groups of citizens' communities whose development actions are undertaken in a specific rural context. The aim of the project was to move beyond the knowledge of the articulated architectural and social evolution of the rural areas in both the EU and China, looking at the local and global challenges, at the need for continuous adaptation and at the experiences of resilience that the countryside faces today. The paper shows, through two-pronged methods, such as semantic analysis and a meta-project design, that a common strategy can be set to support actions for the development of rural areas both in China and the EU. In doing so, this study has defined a strategy system tool that is a type of interactive and generative key-checklist that can be used by stakeholders in specific contexts, becoming a reading tool, a set of design guidelines or a decision facilitator support system. The results achieved have been tested through design application in two meta-projects that confirm the validity of the whole research framework with the aim of promoting a sustainable development and enhancement of places and rural communities.
This paper discusses how individual creativity can be fostered through co-design activities and the act of making, especially those taking place in makerspaces. The research: i) explored the relationships between creative development and co-design activities; (ii) investigated types of co-design activities occurring in makerspaces; and (iii) identified good practices employed in makerspaces across the UK. The case study method and PACT Analysis was used to ensure the thoroughness of the investigations. The results showed that co-design and making could help foster individual creativity, as they encourage people to explore new knowledge, ask open-ended questions, plan things in advance, make decisions and defend decisions. Additionally, the research suggested that makerspaces play a key role in creating an inducive environment for people to share ideas, learn from each other and network.
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