Underwater video services could be a key application in the better scientific knowledge of the vast oceanic resources in our planet. However, limitations in the capacity of current available technology for underwater networks (UWSNs) raise the question of the feasibility of these services. When transmitting video, the main constraints are the limited bandwidth and the high propagation delays. At the same time the service performance depends on the needs of the target group. This paper considers the problems of estimations for the Mean Opinion Score (a standard quality measure) in UWSNs based on objective methods and addresses the topic of quality assessment in potential underwater video services from a subjective point of view. The experimental design and the results of a test planned according standardized psychometric methods are presented. The subjects used in the quality assessment test were ocean scientists. Video sequences were recorded in actual exploration expeditions and were processed to simulate conditions similar to those that might be found in UWSNs. Our experimental results show how videos are considered to be useful for scientific purposes even in very low bitrate conditions.
Underwater wireless sensor networks (UWSNs) are a promising technology to provide oceanographers with environmental data in real time. Suitable network topologies to monitor estuaries are formed by strings coming together to a sink node. This network may be understood as an oriented graph. A number of MAC techniques can be used in UWSNs, but Spatial-TDMA is preferred for fixed networks. In this paper, a scheduling procedure to obtain the optimal fair frame is presented, under ideal conditions of synchronization and transmission errors. The main objective is to find the theoretical maximum throughput by overlapping the transmissions of the nodes while keeping a balanced received data rate from each sensor, regardless of its location in the network. The procedure searches for all cliques of the compatibility matrix of the network graph and solves a Multiple-Vector Bin Packing (MVBP) problem. This work addresses the optimization problem and provides analytical and numerical results for both the minimum frame length and the maximum achievable throughput.
Electromagnetic (EM) waves cannot propagate more than few meters in sea water due to the high absorption rate. Acoustic waves are more suitable for underwater communication, but they travel very slowly compared to EM waves. The typical speed of acoustic waves in water is 1500 m/s, whereas speed of EM waves in air is approximately 3 × 10 8 m/s. Therefore, the terrestrial wireless sensor network (WSN) protocols assume that the propagation delay is negligible. Hence, reactive protocols are deemed acceptable for WSNs. Other important issues related to underwater wireless sensor networks (UWSNs) are determining the position of the underwater nodes and keeping a time synchronization among the nodes. Underwater nodes can neither determine their position nor synchronize using Global Navigation Satellite Systems (GNSS) because of the short penetration of EM waves in sea water. The limited mobility of UWSN nodes and variation in the propagation speed of acoustic waves make time synchronization a challenging task for underwater acoustic networks (UASNs). For all these reasons, WSN protocols cannot be readily used in UASNs. In this work, a protocol named SPRINT is designed to achieve high data throughput and low energy operation in the nodes. There is a tradeoff between the throughput and the energy consumption in the wireless networks. Longer links mean higher energy consumption. On the other hand, the number of relay nodes or hops between the source node and the final destination node is a key factor which affects the throughput. Each hop increases the delay in the packet forwarding and, as a result, decreases the throughput. Hence, energy consumption requires the nearest nodes to be chosen as forwarding nodes, whereas the throughput requires the farthest node to be selected to minimize the number of hops. SPRINT is a cross-layer, self-organized, proactive protocol which does not require positioning equipment to determine the location of the node. The routing path from the node to the gateway is formed based on the distance. The data sending node prefers to choose the neighbor node which is closest to it. The distance is measured by the signal strength between the two nodes. the sea (Figure 1). The suspended sensor nodes in 3D networks keep moving in all directions. This movement is limited by the length of the connecting rope or chain. The continuous random movement of the nodes makes the protocols design more challenging in 3D networks.Sensors 2020, 20, x FOR PEER REVIEW 2 of 21 directions. This movement is limited by the length of the connecting rope or chain. The continuous random movement of the nodes makes the protocols design more challenging in 3D networks.
In this work, a multi-hop string network with a single sink node is analyzed. A periodic optimal scheduling for TDMA operation that considers the characteristic long propagation delay of the underwater acoustic channel is presented. This planning of transmissions is obtained with the help of a new geometrical method based on a 2D lattice in the space-time domain. In order to evaluate the performance of this optimal scheduling, two service policies have been compared: FIFO and Round-Robin. Simulation results, including achievable throughput, packet delay, and queue length, are shown. The network fairness has also been quantified with the Gini index.
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