Human observers are able to rapidly and accurately categorize natural scenes, but the representation mediating this feat is still unknown. Here we propose a framework of rapid scene categorization that does not segment a scene into objects and instead uses a vocabulary of global, ecological properties that describe spatial and functional aspects of scene space (such as navigability or mean depth). In Experiment 1, we obtained ground truth rankings on global properties for use in Experiments 2-4. To what extent do human observers use global property information when rapidly categorizing natural scenes? In Experiment 2, we found that global property resemblance was a strong predictor of both false alarm rates and reaction times in a rapid scene categorization experiment. To what extent is global property information alone a sufficient predictor of rapid natural scene categorization? In Experiment 3, we found that the performance of a classifier representing only these properties is indistinguishable from human performance in a rapid scene categorization task in terms of both accuracy and false alarms. To what extent is this high predictability unique to a global property representation? In Experiment 4, we compared two models that represent scene object information to human categorization performance and found that these models had lower fidelity at representing the patterns of performance than the global property model. These results provide support for the hypothesis that rapid categorization of natural scenes may not be mediated primarily though objects and parts, but also through global properties of structure and affordance.
How do we find objects in scenes? For decades, visual search models have been built on experiments in which observers search for targets, presented among distractor items, isolated and randomly arranged on blank backgrounds. Are these models relevant to search in continuous scenes? This paper argues that the mechanisms that govern artificial, laboratory search tasks do play a role in visual search in scenes. However, scene-based information is used to guide search in ways that had no place in earlier models. Search in scenes may be best explained by a dual-path model: A "selective" path in which candidate objects must be individually selected for recognition and a "non-selective" path in which information can be extracted from global / statistical information. Searching and experiencing a sceneIt is an interesting aspect of visual experience that we can look for an object that is, literally, right in front of our eyes, yet not find it for an appreciable period of time. It is clear that we are seeing something at the object's location before we find it. What is that something and how do we go about finding that desired object? These questions have occupied visual search researchers for decades. While visual search papers have conventionally described search as an important real-world task, the bulk of research had observers looking for targets among some number of distractor items, all presented in random configurations on otherwise blank backgrounds. In the last decade, there has been a surge of work using more naturalistic scenes as stimuli and this has raised the issue of the relationship of the search to the structure of the scene. This paper will briefly summarize some of the models and solutions developed with artificial stimuli and then describe what happens when these ideas confront search in real-world scenes. We will argue that the process of object recognition, required for most search tasks, involves the selection of individual candidate objects because all objects cannot be recognized at once. At the same time, the experience of a continuous visual field tell us that some aspects of a scene reach awareness without being limited by the selection bottleneck in object recognition. Work in the past decade has revealed how this non-selective processing is put to use when we search in real scenes. Publisher's Disclaimer: This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. The manuscript will undergo copyediting, typesetting, and review of the resulting proof before it is published in its final citable form. Please note that during the production process errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal pertain. . As will be briefly reviewed below, it holds that search is necessary because object recognition processes are limited to one or, perhaps, a very few objects at one time. The selection of candidate objects for subseq...
Behavioral and computational studies suggest that visual scene analysis rapidly produces a rich description of both the objects and the spatial layout of surfaces in a scene. However, there is still a large gap in our understanding of how the human brain accomplishes these diverse functions of scene understanding. Here we probe the nature of real-world scene representations using multivoxel functional magnetic resonance imaging pattern analysis. We show that natural scenes are analyzed in a distributed and complementary manner by the parahippocampal place area (PPA) and the lateral occipital complex (LOC) in particular, as well as other regions in the ventral stream. Specifically, we study the classification performance of different scene-selective regions using images that vary in spatial boundary and naturalness content. We discover that, whereas both the PPA and LOC can accurately classify scenes, they make different errors: the PPA more often confuses scenes that have the same spatial boundaries, whereas the LOC more often confuses scenes that have the same content. By demonstrating that visual scene analysis recruits distinct and complementary high-level representations, our results testify to distinct neural pathways for representing the spatial boundaries and content of a visual scene.
What information is available from a brief glance at a novel scene? Although previous efforts to answer this question have focused on scene categorization or object detection, real-world scenes contain a wealth of information whose perceptual availability has yet to be explored. We compared image exposure thresholds in several tasks involving basic-level categorization or global-property classification. All thresholds were remarkably short: Observers achieved 75%-correct performance with presentations ranging from 19 to 67 ms, reaching maximum performance at about 100 ms. Global-property categorization was performed with significantly less presentation time than basic-level categorization, which suggests that there exists a time during early visual processing when a scene may be classified as, for example, a large space or navigable, but not yet as a mountain or lake. Comparing the relative availability of visual information reveals bottlenecks in the accumulation of meaning. Understanding these bottlenecks provides critical insight into the computations underlying rapid visual understanding.
In 1967, Yarbus presented qualitative data from one observer showing that the patterns of eye movements were dramatically affected by an observer's task, suggesting that complex mental states could be inferred from scan paths. The strong claim of this very influential finding has an never been rigorously tested. Our observers viewed photographs for 10 seconds each. They performed one of four image-based tasks while eye movements were recorded. A pattern classifier, given features from the static scan paths, could identify the image and the observer at above-chance levels. However, it could not predict a viewer's task. Shorter and longer (60 sec) viewing epochs produced similar results. Critically, human judges also failed to identify the tasks performed by the observers based on the static scan paths. The Yarbus finding is evocative, and while it is possible an observer's mental state might be decoded from some aspect of eye movements, static scan paths alone do not appear to be adequate to infer complex mental states of an observer.
How do we know that a kitchen is a kitchen by looking? Traditional models posit that scene categorization is achieved through recognizing necessary and sufficient features and objects, yet there is little consensus about what these may be. However, scene categories should reflect how we use visual information. We therefore test the hypothesis that scene categories reflect functions, or the possibilities for actions within a scene. Our approach is to compare human categorization patterns with predictions made by both functions and alternative models. We collected a large-scale scene category distance matrix (5 million trials) by asking observers to simply decide whether two images were from the same or different categories. Using the actions from the American Time Use Survey, we mapped actions onto each scene (1.4 million trials). We found a strong relationship between ranked category distance and functional distance (r=0.50, or 66% of the maximum possible correlation). The function model outperformed alternative models of object-based distance (r=0.33), visual features from a convolutional neural network (r=0.39), lexical distance (r=0.27), and models of visual features. Using hierarchical linear regression, we found that functions captured 85.5% of overall explained variance, with nearly half of the explained variance captured only by functions, implying that the predictive power of alternative models was due to their shared variance with the function-based model. These results challenge the dominant school of thought that visual features and objects are sufficient for scene categorization, suggesting instead that a scene’s category may be determined by the scene’s function.
Inherent correlations between visual and semantic features in real-world scenes make it difficult to determine how different scene properties contribute to neural representations. Here, we assessed the contributions of multiple properties to scene representation by partitioning the variance explained in human behavioral and brain measurements by three feature models whose inter-correlations were minimized a priori through stimulus preselection. Behavioral assessments of scene similarity reflected unique contributions from a functional feature model indicating potential actions in scenes as well as high-level visual features from a deep neural network (DNN). In contrast, similarity of cortical responses in scene-selective areas was uniquely explained by mid- and high-level DNN features only, while an object label model did not contribute uniquely to either domain. The striking dissociation between functional and DNN features in their contribution to behavioral and brain representations of scenes indicates that scene-selective cortex represents only a subset of behaviorally relevant scene information.
Although we are able to rapidly understand novel scene images, little is known about the mechanisms that support this ability. Theories of optimal coding assert that prior visual experience can be used to ease the computational burden of visual processing. A consequence of this idea is that more probable visual inputs should be facilitated relative to more unlikely stimuli. In three experiments, we compared the perceptions of highly improbable real-world scenes (e.g., an underwater press conference) with common images matched for visual and semantic features. Although the two groups of images could not be distinguished by their low-level visual features, we found profound deficits related to the improbable images: Observers wrote poorer descriptions of these images (Exp. 1), had difficulties classifying the images as unusual (Exp. 2), and even had lower sensitivity to detect these images in noise than to detect their more probable counterparts (Exp. 3). Taken together, these results place a limit on our abilities for rapid scene perception and suggest that perception is facilitated by prior visual experience.
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