We introduce a differentiable rasterizer that bridges the vector graphics and raster image domains, enabling powerful raster-based loss functions, optimization procedures, and machine learning techniques to edit and generate vector content. We observe that vector graphics rasterization is differentiable after pixel prefiltering. Our differentiable rasterizer offers two prefiltering options: an analytical prefiltering technique and a multisampling anti-aliasing technique. The analytical variant is faster but can suffer from artifacts such as conflation. The multisampling variant is still efficient, and can render high-quality images while computing unbiased gradients for each pixel with respect to curve parameters. We demonstrate that our rasterizer enables new applications, including a vector graphics editor guided by image metrics, a painterly rendering algorithm that fits vector primitives to an image by minimizing a deep perceptual loss function, new vector graphics editing algorithms that exploit well-known image processing methods such as seam carving, and deep generative models that generate vector content from raster-only supervision under a VAE or GAN training objective.
We introduce a novel approach to example-based stylization of portrait videos that preserves both the subject's identity and the visual richness of the input style exemplar. Unlike the current state-of-the-art based on neural style transfer [Selim et al. 2016], our method performs non-parametric texture synthesis that retains more of the local textural details of the artistic exemplar and does not suffer from image warping artifacts caused by aligning the style exemplar with the target face. Our method allows the creation of videos with less than full temporal coherence [Ruder et al. 2016]. By introducing a controllable amount of temporal dynamics, it more closely approximates the appearance of real hand-painted animation in which every frame was created independently. We demonstrate the practical utility of the proposed solution on a variety of style exemplars and target videos.
We introduce a new example-based approach to video stylization, with a focus on preserving the visual quality of the style, user controllability and applicability to arbitrary video. Our method gets as input one or more keyframes that the artist chooses to stylize with standard painting tools. It then automatically propagates the stylization to the rest of the sequence. To facilitate this while preserving visual quality, we developed a new type of guidance for state-of-art patch-based synthesis, that can be applied to any type of video content and does not require any additional information besides the video itself and a user-specified mask of the region to be stylized. We further show a temporal blending approach for interpolating style between keyframes that preserves texture coherence, contrast and high frequency details. We evaluate our method on various scenes from real production setting and provide a thorough comparison with prior art.
This paper addresses the problem of interpolating visual textures. We formulate this problem by requiring (1) byexample controllability and (2) realistic and smooth interpolation among an arbitrary number of texture samples. To solve it we propose a neural network trained simultaneously on a reconstruction task and a generation task, which can project texture examples onto a latent space where they can be linearly interpolated and projected back onto the image domain, thus ensuring both intuitive control and realistic results. We show our method outperforms a number of baselines according to a comprehensive suite of metrics as well as a user study. We further show several applications based on our technique, which include texture brush, texture dissolve, and animal hybridization 1 .
Sources ResultsFigure 1: Examples of images synthesized using our method (right) generated from various sources (left). Our method simultaneously produces meaningful boundaries and interior structures, with textural features that respect the shape and direction specified by the user. Source credits: denim: inxti @ shutterstock; plank: My Life Graphic @ shutterstock; grass: varuna @ shutterstock; cookie: Alessandro Paiva @ rgbstock AbstractIn this paper we present Brushables-a novel approach to example-based painting that respects user-specified shapes at the global level and preserves textural details of the source image at the local level. We formulate the synthesis as a joint optimization problem that simultaneously synthesizes the interior and the boundaries of the region, transferring relevant content from the source to meaningful locations in the target. We also provide an intuitive interface to control both local and global direction of textural details in the synthesized image. A key advantage of our approach is that it enables a "combing" metaphor in which the user can incrementally modify the target direction field to achieve the desired look. Based on this, we implement an interactive texture painting tool capable of handling more complex textures than ever before, and demonstrate its versatility on difficult inputs including vegetation, textiles, hair and painting media.
We present an approach to example-based stylization of 3D renderings that better preserves the rich expressiveness of hand-created artwork. Unlike previous techniques, which are mainly guided by colors and normals, our approach is based on light propagation in the scene. This novel type of guidance can distinguish among context-dependent illumination effects, for which artists typically use different stylization techniques, and delivers a look closer to realistic artwork. In addition, we demonstrate that the current state of the art in guided texture synthesis produces artifacts that can significantly decrease the fidelity of the synthesized imagery, and propose an improved algorithm that alleviates them. Finally, we demonstrate our method's effectiveness on a variety of scenes and styles, in applications like interactive shading study or autocompletion.
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