First-person vision is gaining interest as it offers a unique viewpoint on people's interaction with objects, their attention, and even intention. However, progress in this challenging domain has been relatively slow due to the lack of sufficiently large datasets. In this paper, we introduce EPIC-KITCHENS, a large-scale egocentric video benchmark recorded by 32 participants in their native kitchen environments. Our videos depict non-scripted daily activities: we simply asked each participant to start recording every time they entered their kitchen. Recording took place in 4 cities (in North America and Europe) by participants belonging to 10 different nationalities, resulting in highly diverse cooking styles. Our dataset features 55 hours of video consisting of 11.5M frames, which we densely labelled for a total of 39.6K action segments and 454.3K object bounding boxes. Our annotation is unique in that we had the participants narrate their own videos (after recording), thus reflecting true intention, and we crowd-sourced ground-truths based on these. We describe our object, action and anticipation challenges, and evaluate several baselines over two test splits, seen and unseen kitchens.
This paper introduces the pipeline to extend the largest dataset in egocentric vision, EPIC-KITCHENS. The effort culminates in EPIC-KITCHENS-100, a collection of 100 hours, 20M frames, 90K actions in 700 variable-length videos, capturing long-term unscripted activities in 45 environments, using head-mounted cameras. Compared to its previous version (Damen in Scaling egocentric vision: ECCV, 2018), EPIC-KITCHENS-100 has been annotated using a novel pipeline that allows denser (54% more actions per minute) and more complete annotations of fine-grained actions (+128% more action segments). This collection enables new challenges such as action detection and evaluating the “test of time”—i.e. whether models trained on data collected in 2018 can generalise to new footage collected two years later. The dataset is aligned with 6 challenges: action recognition (full and weak supervision), action detection, action anticipation, cross-modal retrieval (from captions), as well as unsupervised domain adaptation for action recognition. For each challenge, we define the task, provide baselines and evaluation metrics.
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of dailylife activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception.
We address the problem of cross-modal fine-grained action retrieval between text and video. Cross-modal retrieval is commonly achieved through learning a shared embedding space, that can indifferently embed modalities. In this paper, we propose to enrich the embedding by disentangling parts-of-speech (PoS) in the accompanying captions. We build a separate multi-modal embedding space for each PoS tag. The outputs of multiple PoS embeddings are then used as input to an integrated multi-modal space, where we perform action retrieval. All embeddings are trained jointly through a combination of PoS-aware and PoS-agnostic losses. Our proposal enables learning specialised embedding spaces that offer multiple views of the same embedded entities.We report the first retrieval results on fine-grained actions for the large-scale EPIC dataset, in a generalised zero-shot setting. Results show the advantage of our approach for both video-to-text and text-to-video action retrieval. We also demonstrate the benefit of disentangling the PoS for the generic task of cross-modal video retrieval on the MSR-VTT dataset.
Manual annotations of temporal bounds for object interactions (i.e. start and end times) are typical training input to recognition, localization and detection algorithms. For three publicly available egocentric datasets, we uncover inconsistencies in ground truth temporal bounds within and across annotators and datasets. We systematically assess the robustness of state-of-the-art approaches to changes in labeled temporal bounds, for object interaction recognition. As boundaries are trespassed, a drop of up to 10% is observed for both Improved Dense Trajectories and Two-Stream Convolutional Neural Network.We demonstrate that such disagreement stems from a limited understanding of the distinct phases of an action, and propose annotating based on the Rubicon Boundaries, inspired by a similarly named cognitive model, for consistent temporal bounds of object interactions. Evaluated on a public dataset, we report a 4% increase in overall accuracy, and an increase in accuracy for 55% of classes when Rubicon Boundaries are used for temporal annotations.
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,025 hours of dailylife activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 855 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception.
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