Abstract. This paper proposes a novel approach and a new benchmark for video summarization. Thereby we focus on user videos, which are raw videos containing a set of interesting events. Our method starts by segmenting the video by using a novel "superframe" segmentation, tailored to raw videos. Then, we estimate visual interestingness per superframe using a set of low-, mid-and high-level features. Based on this scoring, we select an optimal subset of superframes to create an informative and interesting summary. The introduced benchmark comes with multiple human created summaries, which were acquired in a controlled psychological experiment. This data paves the way to evaluate summarization methods objectively and to get new insights in video summarization. When evaluating our method, we find that it generates high-quality results, comparable to manual, human-created summaries.
We present a novel method for summarizing raw, casually captured videos. The objective is to create a short summary that still conveys the story. It should thus be both, interesting and representative for the input video. Previous methods often used simplified assumptions and only optimized for one of these goals. Alternatively, they used handdefined objectives that were optimized sequentially by making consecutive hard decisions. This limits their use to a particular setting. Instead, we introduce a new method that (i) uses a supervised approach in order to learn the importance of global characteristics of a summary and (ii) jointly optimizes for multiple objectives and thus creates summaries that posses multiple properties of a good summary. Experiments on two challenging and very diverse datasets demonstrate the effectiveness of our method, where we outperform or match current state-of-the-art.
We investigate human interest in photos. Based on our own and others' psychological experiments, we identify various cues for "interestingness", namely aesthetics, unusualness and general preferences. For the ranking of retrieved images, interestingness is more appropriate than cues proposed earlier. Interestingness is, for example, correlated with what people believe they will remember. This is opposed to actual memorability, which is uncorrelated to both of them. We introduce a set of features computationally capturing the three main aspects of visual interestingness that we propose and build an interestingness predictor from them. Its performance is shown on three datasets with varying context, reflecting diverse levels of prior knowledge of the viewers.
We introduce the novel problem of automatically generating animated GIFs from video. GIFs are short looping video with no sound, and a perfect combination between image and video that really capture our attention. GIFs tell a story, express emotion, turn events into humorous moments, and are the new wave of photojournalism. We pose the question: Can we automate the entirely manual and elaborate process of GIF creation by leveraging the plethora of user generated GIF content? We propose a Robust Deep RankNet that, given a video, generates a ranked list of its segments according to their suitability as GIF. We train our model to learn what visual content is often selected for GIFs by using over 100K user generated GIFs and their corresponding video sources. We effectively deal with the noisy web data by proposing a novel adaptive Huber loss in the ranking formulation. We show that our approach is robust to outliers and picks up several patterns that are frequently present in popular animated GIFs. On our new large-scale benchmark dataset, we show the advantage of our approach over several state-of-the-art methods.
We propose a novel method for Acoustic Event Detection (AED). In contrast to speech, sounds coming from acoustic events may be produced by a wide variety of sources. Furthermore, distinguishing them often requires analyzing an extended time period due to the lack of a clear sub-word unit. In order to incorporate the long-time frequency structure for AED, we introduce a convolutional neural network (CNN) with a large input field. In contrast to previous works, this enables to train audio event detection end-to-end. Our architecture is inspired by the success of VGGNet [1] and uses small, 3×3 convolutions, but more depth than previous methods in AED. In order to prevent over-fitting and to take full advantage of the modeling capabilities of our network, we further propose a novel data augmentation method to introduce data variation. Experimental results show that our CNN significantly outperforms state of the art methods including Bag of Audio Words (BoAW) and classical CNNs, achieving a 16% absolute improvement.
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