We investigate the problem of using contact sensors to estimate the pose of an object during planar pushing by a fixed-shape hand. Contact sensors are unique because they inherently discriminate between "contact" and "no-contact" configurations. As a result, the set of object configurations that activates a sensor constitutes a lower-dimensional contact manifold in the configuration space of the object. This causes conventional state estimation methods, such as the particle filter, to perform poorly during periods of contact due to particle starvation.In this paper, we introduce the manifold particle filter as a principled way of solving the state estimation problem when the state moves between multiple manifolds of different dimensionality. The manifold particle filter avoids particle starvation during contact by adaptively sampling particles that reside on the contact manifold from the dual proposal distribution. We describe three techniques-one analytical, and two sample-based-of sampling from the dual proposal distribution and compare their relative strengths and weaknesses. We present simulation results that show that all three techniques outperform the conventional particle filter in both speed and accuracy. Additionally, we implement the manifold particle filter on a real robot and show that it successfully tracks the pose of a pushed object using commercially available tactile sensors.
Abstract-We consider the problem of using real-time feedback from contact sensors to create closed-loop pushing actions. To do so, we formulate the problem as a partially observable Markov decision process (POMDP) with a transition model based on a physics simulator and a reward function that drives the robot towards a successful grasp. We demonstrate that it is intractable to solve the full POMDP with traditional techniques and introduce a novel decomposition of the policy into pre-and post-contact stages to reduce the computational complexity.Our method uses an offline point-based solver on a variableresolution discretization of the state space to solve for a postcontact policy as a pre-computation step. Then, at runtime, we use an A * search to compute a pre-contact trajectory. We prove that the value of the resulting policy is within a bound of the value of the optimal policy and give intuition about when it performs well. Additionally, we show the policy produced by our algorithm achieves a successful grasp more quickly and with higher probability than a baseline policy.
Abstract-We investigate the problem of estimating the state of an object during manipulation. Contact sensors provide valuable information about the object state during actions which involve persistent contact, e.g. pushing. However, contact sensing is very discriminative by nature, and therefore the set of object states which contact a sensor constitutes a lowerdimensional manifold in the state space of the object. This causes stochastic state estimation methods such as particle filters to perform poorly when contact sensors are used. We propose a new algorithm, the manifold particle filter, which uses dual particles directly sampled from the contact manifold to avoid this problem. The algorithm adapts to the probability of contact by dynamically changing the number of dual particles sampled from the manifold. We compare our algorithm to the particle filter through extensive experiments and we show that our algorithm is both faster and better at estimating the state. Our algorithm's performance improves with increasing sensor accuracy and the filter's update rate. We implement the algorithm on a real robot using a force/torque sensor and strain gauges to track the pose of a pushed object.
Abstract-We investigate the problem of a robot searching for an object. This requires reasoning about both perception and manipulation: certain objects are moved because the target may be hidden behind them and others are moved because they block the manipulator's access to other objects. We contribute a formulation of the object search by manipulation problem using visibility and accessibility relations between objects. We also propose a greedy algorithm and show that it is optimal under certain conditions. We propose a second algorithm which is optimal under all conditions. This algorithm takes advantage of the structure of the visibility and accessibility relations between objects to quickly generate optimal plans. Finally, we demonstrate an implementation of both algorithms on a real robot using a real object detection system.
Abstract-We consider the problem of using real-time feedback from contact sensors to create closed-loop pushing actions. To do so, we formulate the problem as a partially observable Markov decision process (POMDP) with a transition model based on a physics simulator and a reward function that drives the robot towards a successful grasp. We demonstrate that it is intractable to solve the full POMDP with traditional techniques and introduce a novel decomposition of the policy into pre-and post-contact stages to reduce the computational complexity.Our method uses an offline point-based solver on a variableresolution discretization of the state space to solve for a postcontact policy as a pre-computation step. Then, at runtime, we use an A * search to compute a pre-contact trajectory. We prove that the value of the resulting policy is within a bound of the value of the optimal policy and give intuition about when it performs well. Additionally, we show the policy produced by our algorithm achieves a successful grasp more quickly and with higher probability than a baseline policy.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.