The recent work of introduces the AI2 Reasoning Challenge (ARC) and the associated ARC dataset that partitions open domain, complex science questions into an Easy Set and a Challenge Set. That paper includes an analysis of 100 questions with respect to the types of knowledge and reasoning required to answer them; however, it does not include clear definitions of these types, nor does it offer information about the quality of the labels. We propose a comprehensive set of definitions of knowledge and reasoning types necessary for answering the questions in the ARC dataset. Using ten annotators and a sophisticated annotation interface, we analyze the distribution of labels across the Challenge Set and statistics related to them. Additionally, we demonstrate that although naive information retrieval methods return sentences that are irrelevant to answering the query, sufficient supporting text is often present in the (ARC) corpus. Evaluating with human-selected relevant sentences improves the performance of a neural machine comprehension model by 42 points.
Given questions regarding some prototypical situation -such as Name something that people usually do before they leave the house for work? -a human can easily answer them via acquired experiences. There can be multiple right answers for such questions, with some more common for a situation than others. This paper introduces a new question answering dataset for training and evaluating common sense reasoning capabilities of artificial intelligence systems in such prototypical situations. The training set is gathered from an existing set of questions played in a longrunning international game show -FAMILY-FEUD. The hidden evaluation set is created by gathering answers for each question from 100 crowd-workers. We also propose a generative evaluation task where a model has to output a ranked list of answers, ideally covering all prototypical answers for a question. After presenting multiple competitive baseline models, we find that human performance still exceeds model scores on all evaluation metrics with a meaningful gap, supporting the challenging nature of the task.
Neural entity typing models typically represent fine-grained entity types as vectors in a high-dimensional space, but such spaces are not well-suited to modeling these types' complex interdependencies. We study the ability of box embeddings, which embed concepts as d-dimensional hyperrectangles, to capture hierarchies of types even when these relationships are not defined explicitly in the ontology. Our model represents both types and entity mentions as boxes. Each mention and its context are fed into a BERT-based model to embed that mention in our box space; essentially, this model leverages typological clues present in the surface text to hypothesize a type representation for the mention. Box containment can then be used to derive both the posterior probability of a mention exhibiting a given type and the conditional probability relations between types themselves. We compare our approach with a vector-based typing model and observe state-of-the-art performance on several entity typing benchmarks. In addition to competitive typing performance, our box-based model shows better performance in prediction consistency (predicting a supertype and a subtype together) and confidence (i.e., calibration), demonstrating that the box-based model captures the latent type hierarchies better than the vector-based model does. 1
Neural entity typing models typically represent entity types as vectors in a highdimensional space, but such spaces are not well-suited to modeling these types' complex interdependencies. We study the ability of box embeddings, which represent entity types as ddimensional hyperrectangles, to represent hierarchies of fine-grained entity type labels even when these relationships are not defined explicitly in the ontology. Our model represents both types and entity mentions as boxes. Each mention and its context are fed into a BERT-based model to embed that mention in our box space; essentially, this model leverages typological clues present in the surface text to hypothesize a type representation for the mention. Soft box containment can then be used to derive probabilities, both the posterior probability of a mention exhibiting a given type and the conditional probability relations between types themselves. We compare our approach with a strong vector-based typing model, and observe state-of-the-art performance on several entity typing benchmarks. In addition to competitive typing performance, our box-based model shows better performance in prediction consistency (predicting a supertype and a subtype together) and confidence (i.e., calibration), implying that the box-based model captures the latent type hierarchies better than the vectorbased model does.
Given questions regarding some prototypical situation -such as Name something that people usually do before they leave the house for work? -a human can easily answer them via acquired experiences. There can be multiple right answers for such questions with some more common for a situation than others.This paper introduces a new question answering dataset for training and evaluating common-sense reasoning capabilities of artificial intelligence systems in such prototypical situations. The training set is gathered from an existing set of questions played in a long-running international trivia game show -FAMILY-FEUD. The hidden evaluation set is created by gathering answers for each question from 100 crowd-workers. We also propose an open-domain task where a model has to output a ranked list of answers, ideally covering all prototypical answers for a question. On evaluating our dataset with various competitive state-of-the-art models, we find there is a significant gap between the best model and human performance on a number of evaluation metrics.
Recent work introduces the AI2 Reasoning Challenge (ARC) and the associated ARC dataset that partitions open domain, complex science questions into an Easy Set and a Challenge Set. That work includes an analysis of 100 questions with respect to the types of knowledge and reasoning required to answer them. However, it does not include clear definitions of these types, nor does it offer information about the quality of the labels or the annotation process used. In this paper, we introduce a novel interface for human annotation of science question-answer pairs with their respective knowledge and reasoning types, in order that the classification of new questions may be improved. We build on the classification schema proposed by prior work on the ARC dataset, and evaluate the effectiveness of our interface with a preliminary study involving 10 participants.
Knowledge bases often consist of facts which are harvested from a variety of sources, many of which are noisy and some of which conflict, resulting in a level of uncertainty for each triple. Knowledge bases are also often incomplete, prompting the use of embedding methods to generalize from known facts, however existing embedding methods only model triple-level uncertainty and reasoning results lack global consistency. To address these shortcomings, we propose BEUrRE , a novel uncertain knowledge graph embedding method with calibrated probabilistic semantics. BEUrRE models each entity as a box (i.e. axis-aligned hyperrectangle), and relations between two entities as affine transforms on the head and tail entity boxes. The geometry of the boxes allows for efficient calculation of intersections and volumes, endowing the model with calibrated probabilistic semantics and facilitating the incorporation of relational constraints. Extensive experiments on two benchmark datasets show that BEUrRE consistently outperforms baselines on confidence prediction and fact ranking due to it's probabilistic calibration and ability to capture high-order dependencies among facts. 1
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.