Board games are fertile grounds for the display of social signals, and they provide insights into psychological indicators in multi-person interactions. In this work, we introduce a new dataset collected from four-player board game sessions, recorded via multiple cameras, and containing over 46 hours of visual material. The new MUMBAI dataset is extensively annotated with emotional moments for all game sessions. Additional data comes from personality and game experience questionnaires. Our four-person setup allows the investigation of non-verbal interactions beyond dyadic settings. We present three benchmarks for expression detection and emotion classification and discuss potential research questions for the analysis of social interactions and group dynamics during board games.
Objective: We explore state of the art machine learning based tools for automatic facial and linguistic affect analysis to allow easier, faster, and more precise quantification and annotation of children's verbal and non-verbal affective expressions in psychodynamic child psychotherapy. Method: The sample included 53 Turkish children: 41 with internalizing, externalizing and comorbid problems; 12 in the non-clinical range. We collected audio and video recordings of 148 sessions, which were manually transcribed. Independent raters coded children's expressions of pleasure, anger, sadness and anxiety using the Children's Play Therapy Instrument (CPTI). Automatic facial and linguistic affect analysis modalities were adapted, developed, and combined in a system that predicts affect. Statistical regression methods (linear and polynomial regression) and machine learning techniques (deep learning, support vector regression and extreme learning machine) were used for predicting CPTI affect dimensions. Results: Experimental results show significant associations between automated affect predictions and CPTI affect dimensions with small to medium effect sizes. Fusion of facial and linguistic features work best for pleasure predictions; however, for other affect predictions linguistic analyses outperform facial analyses. External validity analyses partially support anger and pleasure predictions. Discussion: The system enables retrieving affective expressions of children, but needs improvement for precision.
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