Recent research has explored the possibility of building attitudinal resistance against online misinformation through psychological inoculation. The inoculation metaphor relies on a medical analogy: by pre-emptively exposing people to weakened doses of misinformation cognitive immunity can be conferred. A recent example is the Bad News game, an online fake news game in which players learn about six common misinformation techniques. We present a replication and extension into the effectiveness of Bad News as an anti-misinformation intervention. We address three shortcomings identified in the original study: the lack of a control group, the relatively low number of test items, and the absence of attitudinal certainty measurements. Using a 2 (treatment vs. control) × 2 (pre vs. post) mixed design (N = 196) we measure participants' ability to spot misinformation techniques in 18 fake headlines before and after playing Bad News. We find that playing Bad News significantly improves people's ability to spot misinformation techniques compared to a gamified control group, and crucially, also increases people's level of confidence in their own judgments. Importantly, this confidence boost only occurred for those who updated their reliability assessments in the correct direction. This study offers further evidence for the effectiveness of psychological inoculation against not only specific instances of fake news, but the very strategies used in its production. Implications are discussed for inoculation theory and cognitive science research on fake news.
This study investigates the long-term effectiveness of active psychological inoculation to build resistance against misinformation. Using three longitudinal experiments (two pre-registered), we tested the effectiveness of Bad News, a real-world intervention in which participants develop resistance against misinformation through exposure to misinformation techniques. In three experiments (NExp1 = 151, NExp2 = 194, NExp3 = 170), participants played either Bad News (inoculation group) or Tetris (gamified control group) and rated the reliability of news headlines that either used a misinformation technique or not. We found that participants rate fake news as significantly less reliable after intervention. In Experiment 1, we assessed participants at regular intervals to explore the longevity of this effect and found that the inoculation effect remains stable for at least three months. With Experiment 2, we sought to replicate these findings without regular testing and found significant decay over a two-month time period so that the long-term inoculation effect was no longer significant. In Experiment 3, we replicated the inoculation effect and investigated whether long-term effects could be due to item-response memorisation or the fake-to-real ratio of items presented, but found that this is not the case. We discuss implications for inoculation theory and psychological research on misinformation.
Misinformation about the novel coronavirus (COVID-19) is a pressing societal challenge. Across two studies, one preregistered ( n1 = 1771 and n2 = 1777), we assess the efficacy of two ‘prebunking’ interventions aimed at improving people’s ability to spot manipulation techniques commonly used in COVID-19 misinformation across three different languages (English, French and German). We find that Go Viral!, a novel five-minute browser game, (a) increases the perceived manipulativeness of misinformation about COVID-19, (b) improves people’s attitudinal certainty (confidence) in their ability to spot misinformation and (c) reduces self-reported willingness to share misinformation with others. The first two effects remain significant for at least one week after gameplay. We also find that reading real-world infographics from UNESCO improves people’s ability and confidence in spotting COVID-19 misinformation (albeit with descriptively smaller effect sizes than the game). Limitations and implications for fake news interventions are discussed.
Although there has been unprecedented attention to inoculation theory in recent years, the potential of this research has yet to be reached. Inoculation theory explains how immunity to counter‐attitudinal messages is conferred by preemptively exposing people to weakened doses of challenging information. The theory has been applied in a number of contexts (e.g., politics, health) in its 50+ year history. Importantly, one of the newest contexts for inoculation theory is work in the area of contested science, misinformation, and conspiracy theories. Recent research has revealed that when a desirable position on a scientific issue (e.g., climate change) exists, conventional preemptive (prophylactic) inoculation can help to protect it from misinformation, and that even when people have undesirable positions, “therapeutic” inoculation messages can have positive effects. We call for further research to explain and predict the efficacy of inoculation theory in this new context to help inform better public understandings of issues such as climate change, genetically modified organisms, vaccine hesitancy, and other contested science beliefs such as conspiracy theories about COVID‐19.
In recent years, interest in the psychology of fake news has rapidly increased. We outline the various interventions within psychological science aimed at countering the spread of fake news and misinformation online, focusing primarily on corrective (debunking) and pre-emptive (prebunking) approaches. We also offer a research agenda of open questions within the field of psychological science that relate to how and why fake news spreads and how best to counter it: the longevity of intervention effectiveness; the role of sources and source credibility; whether the sharing of fake news is best explained by the motivated cognition or the inattention accounts; and the complexities of developing psychometrically validated instruments to measure how interventions affect susceptibility to fake news at the individual level.
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