Abstract-This work presents a soft hand capable of robustly grasping and identifying objects based on internal state measurements. A highly compliant hand allows for intrinsic robustness to grasping uncertainty, but the specific configuration of the hand and object is not known, leaving undetermined if a grasp was successful in picking up the right object. A soft finger was adapted and combined to form a three finger gripper that can easily be attached to existing robots, for example, to the wrist of the Baxter robot. Resistive bend sensors were added within each finger to provide a configuration estimate sufficient for distinguishing between a set of objects. With one data point from each finger, the object grasped by the gripper can be identified. A clustering algorithm to find the correspondence for each grasped object is presented for both enveloping grasps and pinch grasps. This hand is a first step towards robust proprioceptive soft grasping.
Robotic manipulation systems suffer from two main problems in unstructured human environments: uncertainty and clutter. We introduce a planning framework addressing these two issues. The framework plans rearrangement of clutter using non-prehensile actions, such as pushing. Pushing actions are also used to manipulate object pose uncertainty. The framework uses an action library that is derived analytically from the mechanics of pushing and is provably conservative. The framework reduces the problem to one of combinatorial search, and demonstrates planning times on the order of seconds. With the extra functionality, our planner succeeds where traditional grasp planners fail, and works under high uncertainty by utilizing the funneling effect of pushing. We demonstrate our results with experiments in simulation and on HERB, a robotic platform developed at the Personal Robotics Lab at Carnegie Mellon University.
Abstract-We present the hardware design, software architecture, and core algorithms of HERB 2.0, a bimanual mobile manipulator developed at the Personal Robotics Lab at Carnegie Mellon University. We have developed HERB 2.0 to perform useful tasks for and with people in human environments. We exploit two key paradigms in human environments: that they have structure that a robot can learn, adapt and exploit, and that they demand general-purpose capability in robotic systems. In this paper, we reveal some of the structure present in everyday environments that we have been able to harness for manipulation and interaction, comment on the particular challenges on working in human spaces, and describe some of the lessons we learned from extensively testing our integrated platform in kitchen and office environments.
This work presents a soft hand capable of robustly grasping and identifying objects based on internal state measurements along with a combined system which autonomously performs grasps. A highly compliant soft hand allows for intrinsic robustness to grasping uncertainties; the addition of internal sensing allows the configuration of the hand and object to be detected. The finger module includes resistive force sensors on the fingertips for contact detection and resistive bend sensors for measuring the curvature profile of the finger. The curvature sensors can be used to estimate the contact geometry and thus to distinguish between a set of grasped objects. With one data point from each finger, the object grasped by the hand can be identified. A clustering algorithm to find the correspondence for each grasped object is presented for both enveloping grasps and pinch grasps. A closed loop system uses a camera to detect approximate object locations. Compliance in the soft hand handles that uncertainty in addition to geometric uncertainty in the shape of the object.
We propose a human-operator guided planning approach to pushing-based manipulation in clutter. Most recent approaches to manipulation in clutter employs randomized planning. The problem, however, remains a challenging one where the planning times are still in the order of tens of seconds or minutes, and the success rates are low for difficult instances of the problem. We build on these control-based randomized planning approaches, but we investigate using them in conjunction with human-operator input. In our framework, the human operator supplies a high-level plan, in the form of an ordered sequence of objects and their approximate goal positions. We present experiments in simulation and on a real robotic setup, where we compare the success rate and planning times of our human-in-the-loop approach with fully autonomous sampling-based planners. We show that with a minimal amount of human input, the low-level planner can solve the problem faster and with higher success rates.
This paper addresses the problem of finding robot configurations to grasp assembly parts during a sequence of collaborative assembly operations. We formulate the search for such configurations as a constraint satisfaction problem (CSP). Collision constraints in an operation and transfer constraints between operations determine the sets of feasible robot configurations. We show that solving the connected constraint graph with off-the-shelf CSP algorithms can quickly become infeasible even for a few sequential assembly operations. We present an algorithm which, through the assumption of feasible regrasps, divides the CSP into independent smaller problems that can be solved exponentially faster. The algorithm then uses local search techniques to improve this solution by removing a gradually increasing number of regrasps from the plan. The algorithm enables the user to stop the planner anytime and use the current best plan if the cost of removing regrasps from the plan exceeds the cost of executing those regrasps. We present simulation experiments to compare our algorithm's performance to a naive algorithm which directly solves the connected constraint graph. We also present a physical robot system which uses the output of our planner to grasp and bring parts together in assembly configurations.
Manipulation in clutter requires solving complex sequential decision making problems in an environment rich with physical interactions. The transfer of motion planning solutions from simulation to the real world, in open-loop, suffers from the inherent uncertainty in modelling real world physics. We propose interleaving planning and execution in real-time, in a closed-loop setting, using a Receding Horizon Planner (RHP) for pushing manipulation in clutter. In this context, we address the problem of finding a suitable value function based heuristic for efficient planning, and for estimating the cost-to-go from the horizon to the goal. We estimate such a value function first by using plans generated by an existing sampling-based planner. Then, we further optimize the value function through reinforcement learning. We evaluate our approach and compare it to state-of-the-art planning techniques for manipulation in clutter. We conduct experiments in simulation with artificially injected uncertainty on the physics parameters, as well as in real world tasks of manipulation in clutter. We show that this approach enables the robot to react to the uncertain dynamics of the real world effectively. arXiv:1803.08100v2 [cs.RO]
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