This paper deals with runtime enforcement of untimed and timed properties with uncontrollable events. Runtime enforcement consists in defining and using mechanisms that modify the executions of a running system to ensure their correctness with respect to a desired property. We introduce a framework that takes as input any regular (timed) property described by a deterministic automaton over an alphabet of events, with some of these events being uncontrollable. An uncontrollable event cannot be delayed nor intercepted by an enforcement mechanism. Enforcement mechanisms should satisfy important properties, namely soundness, compliance, and optimality -meaning that enforcement mechanisms should output as soon as possible correct executions that are as close as possible to the input execution. We define the conditions for a property to be enforceable with uncontrollable events. Moreover, we synthesise sound, compliant, and optimal descriptions of runtime enforcement mechanisms at two levels of abstraction to facilitate their design and implementation.
We leverage Büchi games for the runtime enforcement of regular properties with uncontrollable events. Runtime enforcement consists in modifying the execution of a running system to have it satisfy a given regular property, modelled by an automaton. We revisit runtime enforcement with uncontrollable events and propose a framework where we model the runtime enforcement problem as a Büchi game and synthesise sound, compliant, and optimal enforcement mechanisms as strategies. We present algorithms and a tool implementing enforcement mechanisms. We reduce the complexity of the computations performed by enforcement mechanisms at runtime by pre-computing the decisions of enforcement mechanisms ahead of time.
Abstract. This paper deals with runtime enforcement of untimed and timed properties with uncontrollable events. Runtime enforcement consists in modifying the executions of a running system to ensure their correctness with respect to a desired property. We introduce a framework that takes as input any regular (timed) property over an alphabet of events, with some of these events being uncontrollable. An uncontrollable event cannot be delayed nor intercepted by an enforcement mechanism. Enforcement mechanisms satisfy important properties, namely soundness and compliance -meaning that enforcement mechanisms output correct executions that are close to the input execution. We discuss the conditions for a property to be enforceable with uncontrollable events, and we define enforcement mechanisms that modify executions to obtain a correct output, as soon as possible. Moreover, we synthesize sound and compliant descriptions of runtime enforcement mechanisms at two levels of abstraction to facilitate their design and implementation.
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