anti-virusModern computer viruses spread incredibly quickly, far faster than human-mediated responses. This greatly increases the damage that they cause. This paper presents an approach to restricting this high speed propagation automatically. The approach is based on the observation that during virus propagation, an infected machine will connect to as many different machines as fast as possible. An uninfected machine has a different behaviour: connections are made at a lower rate, and are locally correlated (repeat connections to recently accessed machines are likely). This paper describes a simple technique to limit the rate of connections to "new" machines that is remarkably effective at both slowing and halting virus propagation without affecting normal traffic. Results of applying the filter to web browsing data are included. The paper concludes by suggesting an implementation and discussing the potential and limitations of this approach.
Abstract. To explore issues of developmental structure, physical embodiment, integration of multiple sensory and motor systems, and social interaction, we have constructed an upper-torso humanoid robot called Cog. The robot has twenty-one degrees of freedom and a variety of sensory systems, including visual, auditory, vestibular, kinesthetic, and tactile senses. This chapter gives a background on the methodology that we have used in our investigations, highlights the research issues that have been raised during this project, and provides a summary of both the current state of the project and our long-term goals. We report on a variety of implemented visual-motor routines (smooth-pursuit tracking, saccades, binocular vergence, and vestibular-ocular and opto-kinetic reflexes), orientation behaviors, motor control techniques, and social behaviors (pointing to a visual target, recognizing joint attention through face and eye finding, imitation of head nods, and regulating interaction through expressive feedback). We further outline a number of areas for future research that will be necessary to build a complete embodied system.
Computer infections such as viruses and worms spread over networks of contacts between computers, with different types of networks being exploited by different types of infections. Here we analyze the structures of several of these networks, exploring their implications for modes of spread and the control of infection. We argue that vaccination strategies that focus on a limited number of network nodes, whether targeted or randomly chosen, are in many cases unlikely to be effective. An alternative dynamic mechanism for the control of contagion, called throttling, is introduced and argued to be effective under a range of conditions.
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