The area of surface reconstruction has seen substantial progress in the past two decades. The traditional problem addressed by surface reconstruction is to recover the digital representation of a physical shape that has been scanned, where the scanned data contain a wide variety of defects. While much of the earlier work has been focused on reconstructing a piece‐wise smooth representation of the original shape, recent work has taken on more specialized priors to address significantly challenging data imperfections, where the reconstruction can take on different representations—not necessarily the explicit geometry. We survey the field of surface reconstruction, and provide a categorization with respect to priors, data imperfections and reconstruction output. By considering a holistic view of surface reconstruction, we show a detailed characterization of the field, highlight similarities between diverse reconstruction techniques and provide directions for future work in surface reconstruction.
We present a benchmark for the evaluation and comparison of algorithms which reconstruct a surface from point cloud data. Although a substantial amount of effort has been dedicated to the problem of surface reconstruction, a comprehensive means of evaluating this class of algorithms is noticeably absent. We propose a simple pipeline for measuring surface reconstruction algorithms, consisting of three main phases: surface modeling, sampling, and evaluation. We use implicit surfaces for modeling shapes which are capable of representing details of varying size and sharp features. From these implicit surfaces, we produce point clouds by synthetically generating range scans which resemble realistic scan data produced by an optical triangulation scanner. We validate our synthetic sampling scheme by comparing against scan data produced by a commercial optical laser scanner, where we scan a 3D-printed version of the original surface. Last, we perform evaluation by comparing the output reconstructed surface to a dense uniformly distributed sampling of the implicit surface. We decompose our benchmark into two distinct sets of experiments. The first set of experiments measures reconstruction against point clouds of complex shapes sampled under a wide variety of conditions. Although these experiments are quite useful for comparison, they lack a fine-grain analysis. To complement this, the second set of experiments measures specific properties of surface reconstruction, in terms of sampling characteristics and surface features. Together, these experiments depict a detailed examination of the state of surface reconstruction algorithms.
We present a technique to synthesize and analyze volume-rendered images using generative models. We use the Generative Adversarial Network (GAN) framework to compute a model from a large collection of volume renderings, conditioned on (1) viewpoint and (2) transfer functions for opacity and color. Our approach facilitates tasks for volume analysis that are challenging to achieve using existing rendering techniques such as ray casting or texture-based methods. We show how to guide the user in transfer function editing by quantifying expected change in the output image. Additionally, the generative model transforms transfer functions into a view-invariant latent space specifically designed to synthesize volume-rendered images. We use this space directly for rendering, enabling the user to explore the space of volume-rendered images. As our model is independent of the choice of volume rendering process, we show how to analyze volume-rendered images produced by direct and global illumination lighting, for a variety of volume datasets.
Effectively exploring and browsing document collections is a fundamental problem in visualization. Traditionally, document visualization is based on a data model that represents each document as the set of its comprised words, effectively characterizing what the document is. In this paper we take an alternative perspective: motivated by the manner in which users search documents in the research process, we aim to visualize documents via their usage, or how documents tend to be used. We present a new visualization scheme - cite2vec - that allows the user to dynamically explore and browse documents via how other documents use them, information that we capture through citation contexts in a document collection. Starting from a usage-oriented word-document 2D projection, the user can dynamically steer document projections by prescribing semantic concepts, both in the form of phrase/document compositions and document:phrase analogies, enabling the exploration and comparison of documents by their use. The user interactions are enabled by a joint representation of words and documents in a common high-dimensional embedding space where user-specified concepts correspond to linear operations of word and document vectors. Our case studies, centered around a large document corpus of computer vision research papers, highlight the potential for usage-based document visualization.
We present an approach for compressing volumetric scalar fields using implicit neural representations. Our approach represents a scalar field as a learned function, wherein a neural network maps a point in the domain to an output scalar value. By setting the number of weights of the neural network to be smaller than the input size, we achieve compressed representations of scalar fields, thus framing compression as a type of function approximation. Combined with carefully quantizing network weights, we show that this approach yields highly compact representations that outperform state‐of‐the‐art volume compression approaches. The conceptual simplicity of our approach enables a number of benefits, such as support for time‐varying scalar fields, optimizing to preserve spatial gradients, and random‐access field evaluation. We study the impact of network design choices on compression performance, highlighting how simple network architectures are effective for a broad range of volumes.
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