Service robots have to robustly follow and interact with humans. In this paper, we propose a very fast multi-people tracking algorithm designed to be applied on mobile service robots. Our approach exploits RGB-D data and can run in real-time at very high frame rate on a standard laptop without the need for a GPU implementation. It also features a novel depth-based sub-clustering method which allows to detect people within groups or even standing near walls. Moreover, for limiting drifts and track ID switches, an online learning appearance classifier is proposed featuring a three-term joint likelihood. We compared the performances of our system with a number of state-of-the-art tracking algorithms on two public datasets acquired with three static Kinects and a moving stereo pair, respectively. In order to validate the 3D accuracy of our system, we created a new dataset in which RGB-D data are acquired by a moving robot. We made publicly available this dataset which is not only annotated by hand, but the ground-truth position of people and robot are acquired with a motion capture system in order to evaluate tracking accuracy and precision in 3D coordinates. Results of experiments on these datasets are presented, showing that, even without the need for a GPU, our approach achieves state-of-the-art accuracy and superior speed
In this chapter, we propose a comparison between two techniques for one-shot person re-identification from soft biometric cues. One is based upon a descriptor composed of features provided by a skeleton estimation algorithm; the other compares body shapes in terms of whole point clouds. This second approach relies on a novel technique we propose to warp the subject's point cloud to a standard pose, which allows to disregard the problem of the different poses a person can assume. This technique is also used for composing 3D models which are then used at testing time for matching unseen point clouds. We test the proposed approaches on an existing RGB-D re-identification dataset and on the newly built BIWI RGBD-ID dataset. This dataset provides sequences of RGB, depth, and skeleton data for 50 people in two different scenarios and it has been made publicly available to foster advancement in this new research branch.
This paper proposes a very fast and robust multi-people tracking algorithm suitable for mobile platforms equipped with a RGB-D sensor. Our approach features a novel depth-based sub-clustering method explicitly designed for detecting people within groups or near the background and a three-term joint likelihood for limiting drifts and ID switches. Moreover, an online learned appearance classifier is proposed, that robustly specializes on a track while using the other detections as negative examples.\ud Tests have been performed with data acquired from a mobile robot in indoor environments and on a publicly available dataset acquired with three RGB-D sensors and results have been evaluated with the CLEAR MOT metrics. Our method reaches near state of the art performance and very high frame rates in our distributed ROS-based CPU implementation
OpenPTrack is an open source software for multi-camera calibration and people tracking in RGB-D camera networks. It allows to track people in big volumes at sensor frame rate and currently supports a heterogeneous set of 3D sensors. In this work, we describe its user-friendly calibration procedure, which consists of simple steps with real-time feedback that allow to obtain accurate results in estimating the camera poses that are then used for tracking people. On top of a calibration based on moving a checkerboard within the tracking space and on a global optimization of cameras and checkerboards poses, a novel procedure which aligns people detections coming from all sensors in a x-y-time space is used for refining camera poses. While people detection is executed locally, in the machines connected to each sensor, tracking is performed by a single node which takes into account detections from all over the network. Here we detail how a cascade of algorithms working on depth point clouds and color, infrared and disparity images is used to perform people detection from different types of sensors and in any indoor light condition. We present experiments showing that a considerable improvement can be obtained with the proposed calibration refinement procedure that exploits people detections and we compare Kinect v1, Kinect v2 and Mesa SR4500 performance for people tracking applications. OpenPTrack is based on the Robot Operating System and the Point Cloud Library and has already been adopted in networks composed of up to ten imagers for interactive arts, education, culture and human-robot interaction applications.
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