This paper addresses a fundamental limitation for the adoption of caching for wireless access networks due to small population sizes. This shortcoming is due to two main challenges: (i) making timely estimates of varying content popularity and (ii) inferring popular content from small samples. We propose a framework which alleviates such limitations.To timely estimate varying popularity in a context of a single cache we propose an Age-Based Threshold (ABT) policy which caches all contents requested more times than a threshold N (τ ), where τ is the content age. We show that ABT is asymptotically hit rate optimal in the many contents regime, which allows us to obtain the first characterization of the optimal performance of a caching system in a dynamic context. We then address small sample sizes focusing on L local caches and one global cache. On the one hand we show that the global cache learns L times faster by aggregating all requests from local caches, which improves hit rates. On the other hand, aggregation washes out local characteristics of correlated traffic which penalizes hit rate. This motivates coordination mechanisms which combine global learning of popularity scores in clusters and LRU with prefetching.
Glauber dynamics is a powerful tool to generate randomized, approximate solutions to combinatorially difficult problems. It has been recently used to design distributed CSMA scheduling algorithms for multi-hop wireless networks. In this paper, we derive bounds on the mixing time of a generalization of Glauber dynamics where multiple links update their states in parallel and the fugacity of each link can be different. The results are used to prove that the average queue length (and hence, the delay) under the parallel-Glauber-dynamics-based CSMA grows polynomially in the number of links for wireless networks with bounded-degree interference graphs when the arrival rate lies in a fraction of the capacity region. Other versions of adaptive CSMA can be analyzed similarly.
Due to its low complexity, Greedy Maximal Scheduling (GMS), also known as Longest Queue First (LQF), has been studied extensively for wireless networks. However, GMS can result in degraded throughput performance in general wireless networks. In this paper, we prove that GMS achieves 100% throughput in all networks with eight nodes or less, under the two-hop interference model. Further, we obtain performance bounds that improve upon previous results for larger networks up to a certain size. We also provide a simple proof to show that GMS can be implemented using only local neighborhood information in networks of any size.
Telecommunication networks are converging to a massively distributed cloud infrastructure interconnected with software defined networks. In the envisioned architecture, services will be deployed flexibly and quickly as network slices. Our paper addresses a major bottleneck in this context, namely the challenge of computing the best resource provisioning for network slices in a robust and efficient manner. With tractability in mind, we propose a novel optimization framework which allows fine-grained resource allocation for slices both in terms of network bandwidth and cloud processing. The slices can be further provisioned and auto-scaled optimally based on a large class of utility functions in real-time. Furthermore, by tuning a slice-specific parameter, system designers can trade off traffic-fairness with computingfairness to provide a mixed fairness strategy. We also propose an iterative algorithm based on the alternating direction method of multipliers (ADMM) that provably converges to the optimal resource allocation and we demonstrate the method's fast convergence in a wide range of quasi-stationary and dynamic settings.
This paper considers large scale distributed content service platforms, such as peer-to-peer video-on-demand systems. Such systems feature two basic resources, namely storage and bandwidth. Their efficiency critically depends on two factors: (i) content replication within servers, and (ii) how incoming service requests are matched to servers holding requested content. To inform the corresponding design choices, we make the following contributions.We first show that, for underloaded systems, so-called proportional content placement with a simple greedy strategy for matching requests to servers ensures full system efficiency provided storage size grows logarithmically with the system size. However, for constant storage size, this strategy undergoes a phase transition with severe loss of efficiency as system load approaches criticality.To better understand the role of the matching strategy in this performance degradation, we characterize the asymptotic system efficiency under an optimal matching policy. Our analysis shows that -in contrast to greedy matchingoptimal matching incurs an inefficiency that is exponentially small in the server storage size, even at critical system loads. It further allows a characterization of content replication policies that minimize the inefficiency. These optimal policies, which differ markedly from proportional placement, have a simple structure which makes them implementable in practice.On the methodological side, our analysis of matching performance uses the theory of local weak limits of random graphs, and highlights a novel characterization of matching numbers in bipartite graphs, which may both be of independent interest.
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