The idea of security is as old as humanity itself. Between oldest methods of security were included simple mechanical locks whose authentication element was the key. At first, a universal-simple type, later unique for each lock. A long time had mechanical locks been the sole option for protection against unauthorized access. The boom of biometrics has come in the 20th century, and especially in recent years, biometrics is much expanded in the various areas of our life. Opposite of traditional security methods such as passwords, access cards, and hardware keys, it offers many benefits. The main benefits are the uniqueness and the impossibility of their loss. The main benefits are the uniqueness and the impossibility of their loss. Therefore we focussed in this paper on the the design of low cost biometric fingerprint system and subsequent implementation of this system in praxtise. Our main goal was to create a system that is capable of recognizing fingerprints from a user and then processing them. The main part of this system is the microcontroller Arduino Yun with an external interface to the scan of the fingerprint with a name Adafruit R305 (special reader). This microcontroller communicates with the external database, which ensures the exchange of data between Arduino Yun and user application. This application was created for (currently) most widespread mobile operating system-Android.
The Internet of Things (IoT) is becoming a regular part of our lives. The devices can be used in many sectors, such as education and in the learning process. The article describes the possibilities of using commonly available devices such as smart wristbands (watches) and eye tracking technology, i.e., using existing technical solutions and methods that rely on the application of sensors while maintaining non-invasiveness. By comparing the data from these devices, we observed how the students’ attention affects their results. We looked for a correlation between eye tracking, heart rate, and student attention and how it all impacts their learning outcomes. We evaluate the obtained data in order to determine whether there is a degree of dependence between concentration and heart rate of students.
This paper focuses on the analysis of reactions captured by the face analysis system. The experiment was conducted on a sample of 50 university students. Each student was shown 100 random images and the student´s reaction to every image was recorded. The recorded reactions were subsequently compared to the reaction of the image that was expected. The results of the experiment have shown several imperfections of the face analysis system. The system has difficulties classifying expressions and cannot detect and identify inner emotions that a person may experience when shown the image. Face analysis systems can only detect emotions that are expressed externally on a face by physiological changes in certain parts of the face.
-In online learning is more difficult for teachers identify to see how individual students behave. Student's emotions like self-esteem, motivation, commitment, and others that are believed to be determinant in student's performance can not be ignored, as they are known (affective states and also learning styles) to greatly influence student's learning. The ability of the computer to evaluate the emotional state of the user is getting bigger attention. By evaluating the emotional state, there is an attempt to overcome the barrier between man and non-emotional machine. Recognition of a real time emotion in e-learning by using webcams is research area in the last decade. Improving learning through webcams and microphones offers relevant feedback based upon learner's facial expressions and verbalizations. The majority of current software does not work in real time -scans face and progressively evaluates its features. The designed software works by the use neural networks in real time which enable to apply the software into various fields of our lives and thus actively influence its quality. Validation of face emotion recognition software was annotated by using various experts. These expert findings were contrasted with the software results. An overall accuracy of our software based on the requested emotions and the recognized emotions is 78%. Online evaluation of emotions is an appropriate technology for enhancing the quality and efficacy of e-learning by including the learner´s emotional states.
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