Web search is frequently used by people to acquire new knowledge and to satisfy learning-related objectives. In this context, informational search missions with an intention to obtain knowledge pertaining to a topic are prominent. The importance of learning as an outcome of web search has been recognized. Yet, there is a lack of understanding of the impact of web search on a user's knowledge state. Predicting the knowledge gain of users can be an important step forward if web search engines that are currently optimized for relevance can be molded to serve learning outcomes. In this paper, we introduce a supervised model to predict a user's knowledge state and knowledge gain from features captured during the search sessions. To measure and predict the knowledge gain of users in informational search sessions, we recruited 468 distinct users using crowdsourcing and orchestrated real-world search sessions spanning 11 different topics and information needs. By using scientifically formulated knowledge tests, we calibrated the knowledge of users before and after their search sessions, quantifying their knowledge gain. Our supervised models utilise and derive a comprehensive set of features from the current state of the art and compare performance of a range of feature sets and feature selection strategies. Through our results, we demonstrate the ability to predict and classify the knowledge state and gain using features obtained during search sessions, exhibiting superior performance to an existing baseline in the knowledge state prediction task.
Crowd based online work is leveraged in a variety of applications such as semantic annotation of images, translation of texts in foreign languages, and labeling of training data for machine learning models. However, annotating large amounts of data through crowdsourcing can be slow and costly. In order to improve both cost and time efficiency of crowdsourcing we examine alternative reward mechanisms compared to the "Pay-per-HIT" scheme commonly used in platforms such as Amazon Mechanical Turk. To this end, we explore a wide range of monetary reward schemes that are inspired by the success of competitions, lotteries, and games of luck. Our large-scale experimental evaluation with an overall budget of more than 1,000 USD and with 2,700 hours of work spent by crowd workers demonstrates that our alternative reward mechanisms are well accepted by online workers and lead to substantial performance boosts.
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Using a Web search engine is one of today’s most frequent activities. Exploratory search activities which are carried out in order to gain knowledge are conceptualized and denoted as Search as Learning (SAL). In this paper, we introduce a novel framework model which incorporates the perspective of both psychology and computer science to describe the search as learning process by reviewing recent literature. The main entities of the model are the learner who is surrounded by a specific learning context, the interface that mediates between the learner and the information environment, the information retrieval (IR) backend which manages the processes between the interface and the set of Web resources, that is, the collective Web knowledge represented in resources of different modalities. At first, we provide an overview of the current state of the art with regard to the five main entities of our model, before we outline areas of future research to improve our understanding of search as learning processes.
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