We examined whether it is possible to identify the emotional content of behaviour from point-light displays where pairs of actors are engaged in interpersonal communication. These actors displayed a series of emotions, which included sadness, anger, joy, disgust, fear, and romantic love. In experiment 1, subjects viewed brief clips of these point-light displays presented the right way up and upside down. In experiment 2, the importance of the interaction between the two figures in the recognition of emotion was examined. Subjects were shown upright versions of (i) the original pairs (dyads), (ii) a single actor (monad), and (iii) a dyad comprising a single actor and his/her mirror image (reflected dyad). In each experiment, the subjects rated the emotional content of the displays by moving a slider along a horizontal scale. All of the emotions received a rating for every clip. In experiment 1, when the displays were upright, the correct emotions were identified in each case except disgust; but, when the displays were inverted, performance was significantly diminished for some emotions. In experiment 2, the recognition of love and joy was impaired by the absence of the acting partner, and the recognition of sadness, joy, and fear was impaired in the non-veridical (mirror image) displays. These findings both support and extend previous research by showing that biological motion is sufficient for the perception of emotion, although inversion affects performance. Moreover, emotion perception from biological motion can be affected by the veridical or non-veridical social context within the displays.
To calculate the depth difference between a pair of points on a three-dimensional surface from binocular disparities, it is necessary to know the absolute distance to the surface. Traditionally, it has been assumed that this information is derived from non-visual sources such as the vergence angle of the eyes. It has been shown that the horizontal gradient of vertical disparity between the images in the two eyes also contains information about the fixation distance. Recent results, however indicated that manipulations of the vertical disparity gradient have no effect on either the perceived shape or the perceived depth of surfaces defined by horizontal disparities. Following the reasoning of Longuet-Higgins and Tyler, we suggest that vertical disparities are best understood as a consequence of perspective viewing from two different vantage points and the results we report here show that the human visual system is able to exploit vertical disparities and use them to scale the perceived depth and size of stereoscopic surfaces, if the field of view is sufficiently large.
Under identical viewing conditions, observers made two types of judgement about the shape of stereoscopically defined surfaces: one required an estimate of viewing distance for correct performance (e.g. setting the depth of a hemi-cylinder to equal its half-height or a dihedral angle to 90 deg), the other did not (matching the depth of, for example, sinusoidal corrugations or hemi-cylinders presented at two distances). Depth constancy for the two types of task was about 75% and 100%, respectively. We argue that observers may use a simple "direct" strategy to perform the depth matching task rather than constructing and comparing a metric representation of each surface.
Binocular disparity can be defined in a variety of ways and its measurement depends upon the particular coordinate framework chosen. As a result of the inverse square law, binocular disparities need to be scaled by some estimate of absolute distance if they are to be interpreted correctly. The experiments described in this paper investigated the extent to which (i) the vergence angle and (ii) the horizontal gradient of vertical disparities or 'differential perspective' provide the necessary information for judging that a stereoscopic surface is flat and frontoparallel. For small displays (< 20 deg) vergence is more effective than differential perspective in scaling frontoparallel surfaces but for larger displays (> 30 deg), differential perspective plays the major role. When both cues together specify the viewing distance, the constancy of frontoparallel-surface scaling is close to perfect for all sizes of display up to 80 deg. Analysis of the geometry of stereoscopic images shows that when a surface patch lies in a frontal plane, the binocular horizontal size ratio of any surface feature is equal to the square of its binocular vertical size ratio, whatever its distance from the observer.
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