Abstract-This paper presents a multiagent path planning algorithm based on sequential convex programming (SCP) that finds locally optimal trajectories. Previous work using SCP efficiently computes motion plans in convex spaces with no static obstacles. In many scenarios where the spaces are non-convex, previous SCP-based algorithms failed to find feasible solutions because the convex approximation of collision constraints leads to forming a sequence of infeasible optimization problems. This paper addresses this problem by tightening collision constraints incrementally, thus forming a sequence of more relaxed, feasible intermediate optimization problems. We show that the proposed algorithm increases the probability of finding feasible trajectories by 33% for teams of more than three vehicles in non-convex environments. Further, we show that decoupling the multiagent optimization problem to a number of single-agent optimization problems leads to significant improvement in computational tractability. We develop a decoupled implementation of the proposed algorithm, abbreviated dec-iSCP. We show that deciSCP runs 14% faster and finds feasible trajectories with higher probability than a decoupled implementation of previous SCP-based algorithms. The proposed algorithm is real-time implementable and is validated through hardware experiments on a team of quadrotors.
Fixed-pitch quadrotors are popular research and hobby platforms largely due to their mechanical simplicity relative to other hovering aircraft. This simplicity, however, places fundamental limits on the achievable actuator bandwidth and the possible flight maneuvers. This paper shows that many of these limitations can be overcome by utilizing variable-pitch propellers on a quadrotor. A detailed analysis of the potential benefits of variable-pitch propellers over fixed-pitch propellers for a quadrotor is presented. This analysis is supported with experimental testing to show that variable-pitch propellers, in addition to allowing for generation of reverse thrust, substantially increase the maximum rate of thrust change. A nonlinear, quaternion-based control algorithm for controlling the quadrotor is also presented with an accompanying trajectory generation method that finds polynomial minimum-time paths based on actuator saturation levels. The control law and trajectory generation algorithms are implemented on a custom variable-pitch quadrotor. Several flight tests are shown, which highlight the benefits of a variable-pitch quadrotor over a standard fixed-pitch quadrotor for performing aggressive and aerobatic maneuvers.
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