Little is formally known about the gambling practices, both regulated (e.g. poker machines) and unregulated (e.g. card games), of indigenous people in northern Australia, nor of the range of social consequences of these practices. To begin addressing this shortfall, a scoping study of indigenous gambling in the Northern Territory (NT) was conducted. This paper reports the key findings of this study and integrates them with information on indigenous gambling from the Northern Territory Prevalence Survey 2005 and from the National Aboriginal and Torres Strait Islander Social Survey 2002. The emergent picture of indigenous gambling in the NT is one of widespread incorporation of gambling, both regulated and unregulated, into contemporary indigenous social practices with considerable negative consequence. However, the strength of this conclusion is tempered by the paucity of available data, by the limitations of existing gambling research methodologies and by the scoping purpose of the exercise.
Researchers are increasingly recognising the importance of longitudinal data in providing valuable information on individuals to better understand gambling behaviour, trajectories, risks and consequences. However, relatively few longitudinal surveys have a significant focus on gambling. This paper makes use of a longitudinal data source that has, for the first time, included questions on gambling behaviour in Australia: the Household, Income and Labour Dynamics in Australia (HILDA) survey. The HILDA survey included gambling questions for the first time in 2015 (wave 15). Although the HILDA survey currently provides data on gambling at a single point in time, there are data on the individuals back to 2001, in most cases. This paper uses selected social, economic and health variables, and analyses their trajectories over time across the gambling risk categories measured in 2015. The paper explores economic variables (household income, employment, qualifications, This paper is a product of the core work of the ANU Centre for Gambling Research (CGR), Centre for Social Research & Methods. CGR was established in 2002 as a joint partnership between the Australian Capital Territory Government and the Australian National University. This paper uses unit record data from the Household, Income and Labour Dynamics in Australia (HILDA) survey. The HILDA project was initiated and is funded by the Australian Government Department of Social Services (DSS) and is managed by the
Issue addressed Advancements in mobile‐ and web‐based technologies proliferate everyday opportunities to gamble. The increased availability, popularity and intensity of online gambling platforms and interactive gaming activities also changes the way we construct gambling harm reduction interventions. Information and communication technologies (ICT) provide potential opportunities to reduce harm from online gambling through harm minimisation initiatives and currently available services. The aim of this review was to firstly understand the scope of peer‐reviewed evidence on ICT‐based strategies to reduce online gambling harm, and secondly, what evidence exists specifically in relation to ICT‐based harm reduction initiatives for people who gamble online. Methods Scoping review methods and a five‐stage model of analysis were used to: identify the published literature on ICT‐based harm minimisation activities for online gambling; distil models appropriate to address gambling harm in this setting; and synthesise all available evidence, noting gaps and patterns. Results Sixteen gambling‐specific ICT‐based interventions were reviewed in depth. The majority of included studies focused on different components of computer‐assisted or online therapy programs for disordered gambling, specifically the development of individual skills in managing problematic gambling behaviour. Conclusions The review found that despite the widespread potential ICT represent for addressing gambling harm there has been only limited published research to date. So what There is a clear need for further investigation into uptake, usage, focus and effectiveness of all online gambling interventions on offer. The dearth of gambling‐specific empirical knowledge potentially indicates a serious resourcing and reporting issues in this area.
Question-order effects are known to occur in surveys, particularly those that measure subjective experiences. The presence of context effects will impact the comparability of results if questions have not been presented in a consistent manner. In this study, we examined the influence of question order on how people responded to two gambling scales in the Australian Capital Territory Gambling Prevalence Survey: The Problem Gambling Severity Index and the Short Gambling Harm Screen. The application of these scales in gambling surveys is continuing to grow, the results being compared across time and between jurisdictions, countries, and populations. Here we outline a survey experiment that randomized the question ordering of these two scales. The results show that question-order effects are present for these scales, demonstrating that results from them may not be comparable across jurisdictions if the scales have not been presented consistently across surveys. These findings highlight the importance of testing for the presence of question-order effects, particularly for those scales that measure subjective experiences, and correcting for such effects where they exist by randomizing scale order.
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