La atención mediática hacia el cambio climático (CC) en países en desarrollo es crucial para comprender los discursos sobre esta problemática en zonas vulnerables. Las investigaciones previas sobre cobertura mediática al cc se han enfocado en medios impresos de países desarrollados occidentales, pero hay poco conocimiento en medios digitales en países en desarrollo. Usando la teoría del framing, este estudio analiza la manera en que los medios digitales en español enmarcan las noticias sobre CC. Se llevó a cabo un análisis de contenido de 889 noticias de 97 medios que publicaron noticias sobre CC durante las Cumbres de Cancún (2010) y Durban (2011). Los resultados muestran prevalencia de los políticos como fuentes y de agencias noticiosas. También indican una relación entre la fuente y el marco noticioso. Se discute que existe una “domesticación nacionalista” y que no responde a necesidades locales. Se sugieren nuevas investigaciones de corte cualitativo y comparativo.
Desde la perspectiva del framing, el presente trabajo analiza el tratamiento informativo del cambio climático (CC) durante las cumbres internacionales de Nairobi (COP12, 2006), Bali (COP13, 2007), Poznan (COP14, 2008) y Copenhague (COP15, 2009) en 30 medios digitales en español. Los resultados del análisis de contenido de 372 textos informativos muestran que las fuentes predominantes son los políticos y que su aparición en los textos tiende a mostrar un marco de conformidad. El estudio concluye que más de la mitad de las noticias proviene de servicios de agencias y se evidencia la ausencia de temas relacionados con el cambio climático en la agenda local.
CSS Quest is an innovative educational initiative aimed at enhancing the learning experience of Grade 12 students in Calamba City, Laguna, specifically focusing on computer system servicing. This project utilizes gamified progress tracking and an interactive storytelling algorithm to engage students in an immersive learning environment. By merging elements of gaming, progress tracking, and interactive storytelling, CSS Quest seeks to foster a more effective and enjoyable learning process. The gamified progress tracking system empowers students to monitor their own progress, achievements, and goals throughout the module. Students will earn points, badges, and rewards for completing various tasks, solving challenges, and mastering key concepts related to computer system servicing. This gamification approach not only encourages healthy competition among students but also instils a sense of accomplishment, motivating them to actively participate in the learning process. To further enhance engagement, CSS Quest incorporates an interactive storytelling algorithm that presents the module content in a narrative-driven format. Through captivating storylines and characters, students will embark on a virtual journey, simulating real-life computer system servicing scenarios. They will be faced with challenges and problem-solving opportunities that mirror practical situations, thereby honing their critical thinking and decision-making skills. The CSS Quest initiative aims to address the traditional limitations of classroom-based learning by providing an interactive and dynamic platform that resonates with the digital-native generation. By leveraging gamification and interactive storytelling, it creates an engaging and immersive learning experience for Grade 12 students in Calamba City, Laguna. This approach promotes active participation, knowledge retention, and skill development, ultimately preparing students for real-world challenges in the field of computer system servicing.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.