In the life cycle of family systems, transition periods are important stages for the maturation of the individual and his family as it allows the reorganization of relational arrangements. The health emergency of recent months makes it necessary for us to reflect on resilience education, to cultivate more authentic educational relationships and to react to stressful and problematic situations with greater self-effectiveness. If rigid family systems risk of causing communicative and relational diseases, investing in emotional literacy and empathy means providing adults and children with the tools to deal with the painful situations, that are inevitably part of everyday life, to share negative experiences and bring out the inner resources. In this perspective, technologies play a significant role in the media, both because they are a bridge between the family context and the external social network, and because they potentially allow more inclusive and flexible learning-teaching processes. A meticulous analysis of assistive technologies is thus necessary in order to call for a reconfiguration of information flows, spatial-temporal arrangements, methodologies and tools that are to be reconfigured ad habitus of the new individual and social educational needs. Keywords: assistive technologies, educational resilience, emotional literacy, family system, health emergency, psychotherapy.
In the current demanding global marketplace, ensuring that human fit, form and function are comprehensively addressed, is becoming an increasingly important aspect of design and, in particular, obliges the most important automotive industries to develop more flexible assembly lines and better methods for PLM solution. In the meantime, designers attempt to elaborate product development methodologies that conform health and safety standards while still maximizing the productivity. The aim of this work consists in developing a methodology based on preventive ergonomics and feasibility analyses of assembly tasks, simulating a work cell, in which acts a digital human model (manikin), in order to maximize human safety and performance and analyze manikin interaction in the virtual environment. In ergonomic analyses the OCRA protocol will be used, evaluating different involvement degrees of upper limb segments. The methodology is carried out by ergonomic tool of DELMIA software, using Digital Human Models technology
This work deals with the topic of creativity understood as a complex path carried out along all lifetime and that cannot be attributable to the mere accumulation of concepts. The changing social scenario promotes the dimension of the possible, the nonlinearity, the overcoming of preestablished trajectories of knowledge by triggering processes of meta-knowledge and metarepresentation, a dimension in which the creative mind finds a breeding ground. The work explores the relationship between technology and creativity in consideration of the peculiar segment, the artistic one, where with greater evidence the work of the creative is unfolded.
Contemporary children live in the digital environment and develop very quickly the natural ability in using technologies. At an international level, scientific research confirms the widespread use of mobile devices in the family and the increasing children exposure to these. This study mainly focuses on the following aspects: the benefits of touch devices for games and creativity and the risks related to possible delays in social and linguistic development and to addictions. In Italy, statistical surveys reveal a contradictory scenario: on the one hand, the digitization of citizens complies with international trends, especially regarding the use of the smartphone; on the other hand, there is a strong technological backwardness in the institutional area. The survey has analyzed the relationship between digitods and touch media, paying attention to usage profiles, usage behaviors, interaction, app selection and fruition processes. It has also been observed the parent-child interaction during the use of touch media, in order to figure out media educational guidelines in kindergarten.
Contemporary children live in the digital environment and develop very quickly the natural ability in using technologies. At an international level, scientific research confirms the widespread use of mobile devices in the family and the increasing children exposure to these. This study mainly focuses on the following aspects: the benefits of touch devices for games and creativity and the risks related to possible delays in social and linguistic development and to addictions. In Italy, statistical surveys reveal a contradictory scenario: on the one hand, the digitization of citizens complies with international trends, especially regarding the use of the smartphone; on the other hand, there is a strong technological backwardness in the institutional area. The survey has analyzed the relationship between digitods and touch media, paying attention to usage profiles, usage behaviors, interaction, app selection and fruition processes. It has also been observed the parent-child interaction during the use of touch media, in order to figure out media educational guidelines in kindergarten.
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