Abstract-Valerie the Roboceptionist is the most recent addition to Carnegie Mellon's Social Robots Project. A permanent installation in the entranceway to Newell-Simon Hall, the robot combines useful functionality-giving directions, looking up weather forecasts, etc.-with an interesting and compelling character. We are using Valerie to investigate human-robot social interaction, especially long-term human-robot "relationships." Over a nine-month period, we have found that many visitors continue to interact with the robot on a daily basis, but that few of the individual interactions last for more than 30 seconds. Our analysis of the data has indicated several design decisions that should facilitate more natural human-robot interactions.
Keepon is a small creature-like robot designed for simple, natural, nonverbal interaction with children. The minimal design of Keepon's appearance and behavior is meant to intuitively and comfortably convey the robot's expressions of attention and emotion. For the past few years, we have been observing interactions between Keepon and children at various levels of physical, mental, and social development. With typically developing children, we have observed varying styles of play that suggest a progression in ontological understanding of the robot. With children suffering from developmental disorders such as autism, we have observed interactive behaviors that suggest Keepon's design is effective in eliciting a motivation to share mental states. Finally, in developing technology for interpersonal coordination and interactional synchrony, we have observed an important role of rhythm in establishing engagement between people and robots. This paper presents a comprehensive survey of work done with Keepon to date. Some portions of this paper are modified from content appearing in [28-32, 34, 35].
This paper presents a robot search task (social tag) that uses social interaction, in the form of asking for help, as an integral component of task completion. Socially distributed perception is defined as a robot's ability to augment its limited sensory capacities through social interaction. We describe the task of social tag and its implementation on the robot GRACE for the AAAI 2005 Mobile Robot Competition & Exhibition. We then discuss our observations and analyses of GRACE's performance as a situated interaction with conference participants. Our results suggest we were successful in promoting a form of social interaction that allowed people to help the robot achieve its goal. Furthermore, we found that different social uses of the physical space had an effect on the nature of the interaction. Finally, we discuss the implications of this design approach for effective and compelling human-robot interaction, considering its relationship to concepts such as dependency, mixed initiative, and socially distributed cognition.
Abstract-In this paper, we introduce Roillo, a social robotic platform for investigating, in the context of children's playrooms, questions about how to design compelling nonverbal interactive behaviors for social robots. Specifically, we are interested in the importance of rhythm to natural interactions and its role in the expression of affect, attention, and intent. Our design process has consisted of rendering, animation, surveys, mechanical prototyping, and puppeteered interaction with children.
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