This article explores the capacity of video games and virtual worlds to function as critical utopias or dystopias. A theme of utopian thinking over the past century has been that utopian fantasies offer a critical perspective on the real world. I argue that video games and virtual worlds have generally failed to offer utopian fantasies that can perform a critical function because of their tendency of mirroring the real world, but I show that dystopian video games tend to be very effective in presenting critical themes. Moreover, I argue that video games create critical dystopias in ways that display the unique strengths of the medium. Virtual dystopias rely on a combination of engaging narrative elements and gameplay mechanics, which come together to create dynamic worlds in which players are active participants.
The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from a number of significant shortcomings that make them ineffective. This essay argues that video games are defensible from the perspective of Kantian, Aristotelian, and utilitarian moral theories.
Attribution is one of the most serious challenges associated with cyberattacks. It is often difficult to determine who launched an attack and why, which hinders efforts to formulate appropriate responses. Although the attribution problem has been discussed extensively in research on cybersecurity, it is generally approached as a technical challenge for security professionals and politicians. I contend that it is vital to take the attribution problem beyond this elite focus by considering how attributional challenges can interfere with the public’s efforts to understand security challenges and evaluate government actions. Faced with uncertainty and the confusion of attempting to understand novel cyber threats, citizens frequently lack the information they need to reliably identify the culprits behind attacks—or sometimes even to know whether an attack has taken place. I show that attributional uncertainty immediately following cyberattacks encourages dependence on a narrow range of elite frames and the assignment of blame to familiar enemies. Over time this promotes conspiratorial thinking and poses a risk to democratic accountability. When seen in light of these broader costs, the attribution problem becomes a vital political concern with implications that reach beyond the scope of elite-focused cybersecurity research.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.