Social interactions in multiplayer online games are an essential feature for a growing number of players worldwide. However, this interaction between the players might lead to the emergence of undesired and unintended behavior, particularly if the game is designed to be highly competitive. Communication channels might be abused to harass and verbally assault other players, which negates the very purpose of entertainment games by creating a toxic player-community. By using a novel natural language processing framework, we detect profanity in chat-logs of a popular Multiplayer Online Battle Arena (MOBA) game and develop a method to classify toxic remarks. We show how toxicity is non-trivially linked to game success.
The rapid developments of Artificial Intelligence in the last decade are influencing Aerospace Engineering to a great extent and research in this context is proliferating. We share our observations on the recent developments in the area of Spacecraft Guidance Dynamics and Control, giving selected examples on success stories that have been motivated by mission designs. Our focus is on evolutionary optimisation, tree searches and machine learning, including deep learning and reinforcement learning as the key technologies and drivers for current and future research in the field. From a high-level perspective, we survey various scenarios for which these approaches have been successfully applied or are under strong scientific investigation. Whenever possible, we highlight the relations and synergies that can be obtained by combining different techniques and projects towards future domains for which newly emerging artificial intelligence techniques are expected to become game changers.
ESA's PROBA-V Earth observation satellite enables us to monitor our planet at a large scale, studying the interaction between vegetation and climate and provides guidance for important decisions on our common global future. However, the interval at which high resolution images are recorded spans over several days, in contrast to the availability of lower resolution images which is often daily. We collect an extensive dataset of both, high and low resolution images taken by PROBA-V instruments during monthly periods to investigate Multi Image Super-resolution, a technique to merge several low resolution images to one image of higher quality. We propose a convolutional neural network that is able to cope with changes in illumination, cloud coverage and landscape features which are challenges introduced by the fact that the different images are taken over successive satellite passages over the same region. Given a bicubic upscaling of low resolution images taken under optimal conditions, we find the Peak Signal to Noise Ratio of the reconstructed image of the network to be higher for a large majority of different scenes. This shows that applied machine learning has the potential to enhance large amounts of previously collected earth observation data during multiple satellite passes.
A number of applications have been recently proposed based on deep networks and interplanetary trajectories. These approaches often rely on the availability of a large number of optimal trajectories to learn from. In this paper we introduce a new method to quickly create millions of optimal spacecraft trajectories from a single nominal trajectory. Apart from the generation of the nominal trajectory, no additional optimal control problems need to be solved as all the trajectories, by construction, satisfy Pontryagin's minimum principle and the relevant transversality conditions. We then consider deep feed forward neural networks and benchmark three learning methods on the created dataset: policy imitation, value function learning and value function gradient learning. Our results are shown for the case of the interplanetary trajectory optimization problem of reaching Venus orbit, with the nominal trajectory starting from the Earth. We find that both policy imitation and value function gradient learning are able to learn the optimal state feedback, while in the case of value function learning the optimal policy is not captured, only the final value of the optimal propellant mass is.
The design of interplanetary trajectories often involves a preliminary search for options later refined/assembled into one final trajectory. It is this broad search that, often being intractable, inspires the international event called Global Trajectory Optimization Competition. In the first part of this chapter, we introduce some fundamental problems of space flight mechanics, building blocks of any attempt to participate successfully in these competitions, and we describe the use of the open source software PyKEP to solve them. In the second part, we formulate an instance of a multiple asteroid rendezvous problem, related to the 7th edition of the competition, and we show step by step how to build a possible solution strategy. In doing so, we introduce two new techniques useful in the design of this particular mission type: the use of an asteroid phasing value and its surrogates and the efficient computation of asteroid clusters. We show how the basic building blocks, sided to these innovative ideas, allow designing an effective global search for possible trajectories.
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