This book discusses how model-based approaches can improve the daily practice of software professionals. This is known as Model-Driven Software Engineering (MDSE) or, simply, Model-Driven Engineering (MDE). MDSE practices have proved to increase efficiency and effectiveness in software development, as demonstrated by various quantitative and qualitative studies. MDSE adoption in the software industry is foreseen to grow exponentially in the near future, e.g., due to the convergence of software development and business analysis. The aim of this book is to provide you with an agile and flexible tool to introduce you to the MDSE world, thus allowing you to quickly understand its basic principles and techniques and to choose the right set of MDSE instruments for your needs so that you can start to benefit from MDSE right away. The book is organized into two main parts. The first part discusses the foundations of MDSE in terms of basic concepts (i.e., models and transformations), driving principles, application scenarios and current standards, like the well-known MDA initiative proposed by OMG (Object Management Group) as well as the practices on how to integrate MDSE in existing development processes. The second part deals with the technical aspects of MDSE, spanning from the basics on when and how to build a domain-specific modeling language, to the description of Model-to-Text and Model-to-Model transformations, and the tools that support the management of MDSE projects. The book is targeted to a diverse set of readers, spanning: professionals, CTOs, CIOs, and team managers that need to have a bird's eye vision on the matter, so as to take the appropriate decisions when it comes to choosing the best development techniques for their company or team; software analysts, developers, or designers that expect to use MDSE for improving everyday work productivity, either by applying the basic modeling techniques and notations or by defining new domain-specific modeling languages and applying end-to-end MDSE practices in the software factory; and academic teachers and students to address undergrad and postgrad courses on MDSE. In addition to the contents of the book, more resources are provided on the book's website http://www.mdse-book.com/, including the examples presented in the book. Table of Contents: Introduction / MDSE Principles / MDSE Use Cases / Model-Driven Architecture (MDA) / Integration of MDSE in your Development Process / Modeling Languages at a Glance / Developing your Own Modeling Language / Model-to-Model Transformations / Model-to-Text Transformations / Managing Models / Summar
Abstract. Front-end design of mobile applications is a complex and multidisciplinary task, where many perspectives intersect and the user experience must be perfectly tailored to the application objectives. However, development of mobile user interactions is still largely a manual task, which yields to high risks of errors, inconsistencies and inefficiencies. In this paper we propose a model-driven approach to mobile application development based on the IFML standard. We propose an extension of the Interaction Flow Modeling Language tailored to mobile applications and we describe our implementation experience that comprises the development of automatic code generators for cross-platform mobile applications based on HTML5, CSS and JavaScript optimized for the Apache Cordova framework. We show the approach at work on a popular mobile application, we report on the application of the approach on an industrial application development project and we provide a productivity comparison with traditional approaches.
Different types of visual cue for subjects with Parkinson's disease (PD) produced an improvement in gait and helped some of them prevent or overcome freezing episodes. The paper describes a portable gait-enabling device (optical stimulating glasses (OSGs) that provides, in the peripheral field of view, different types of continuous optic flow (backward or forward) and intermittent stimuli synchronised with external events. The OSGs are a programmable, stand-alone, augmented reality system that can be interfaced with a PC for program set-up. It consists of a pair of non-corrective glasses, equipped with two matrixes of 70 micro light emitting diodes, one on each side, controlled by a microprocessor. Two foot-switches are used to synchronise optical stimulation with specific gait events. A pilot study was carried out on three PD patients and three controls, with different types of optic flow during walking along a fixed path. The continuous optic flow in the forward direction produced an increase in gait velocity in the PD patients (up to + 11% in average), whereas the controls had small variations. The stimulation synchronised with the swing phase, associated with an attentional strategy, produced a remarkable increase in stride length for all subjects. After prolonged testing, the device has shown good applicability and technical functionality, it is easily wearable and transportable, and it does not interfere with gait.
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