Robust and accurate detection of the pupil position is a key building block for head-mounted eye tracking and prerequisite for applications on top, such as gaze-based human-computer interaction or attention analysis. Despite a large body of work, detecting the pupil in images recorded under real-world conditions is challenging given significant variability in the eye appearance (e.g., illumination, reflections, occlusions, etc.), individual differences in eye physiology, as well as other sources of noise, such as contact lenses or make-up. In this paper we review six state-of-the-art pupil detection methods, namely ElSe (Fuhl et al. in Proceed-
We present labelled pupils in the wild (LPW), a novel dataset of 66 high-quality, high-speed eye region videos for the development and evaluation of pupil detection algorithms. The videos in our dataset were recorded from 22 participants in everyday locations at about 95 FPS using a state-of-the-art dark-pupil head-mounted eye tracker. They cover people with different ethnicities, a diverse set of everyday indoor and outdoor illumination environments, as well as natural gaze direction distributions. The dataset also includes participants wearing glasses, contact lenses, as well as make-up. We benchmark five state-of-the-art pupil detection algorithms on our dataset with respect to robustness and accuracy. We further study the influence of image resolution, vision aids, as well as recording location (indoor, outdoor) on pupil detection performance. Our evaluations provide valuable insights into the general pupil detection problem and allow us to identify key challenges for robust pupil detection on head-mounted eye trackers.
Analysis of everyday human gaze behaviour has significant potential for ubiquitous computing, as evidenced by a large body of work in gaze-based human-computer interaction, attentive user interfaces, and eye-based user modelling. However, current mobile eye trackers are still obtrusive, which not only makes them uncomfortable to wear and socially unacceptable in daily life, but also prevents them from being widely adopted in the social and behavioural sciences. To address these challenges we present InvisibleEye, a novel approach for mobile eye tracking that uses millimetre-size RGB cameras that can be fully embedded into normal glasses frames. To compensate for the cameras’ low image resolution of only a few pixels, our approach uses multiple cameras to capture different views of the eye, as well as learning-based gaze estimation to directly regress from eye images to gaze directions. We prototypically implement our system and characterise its performance on three large-scale, increasingly realistic, and thus challenging datasets: 1) eye images synthesised using a recent computer graphics eye region model, 2) real eye images recorded of 17 participants under controlled lighting, and 3) eye images recorded of four participants over the course of four recording sessions in a mobile setting. We show that InvisibleEye achieves a top person-specific gaze estimation accuracy of 1.79° using four cameras with a resolution of only 5 × 5 pixels. Our evaluations not only demonstrate the feasibility of this novel approach but, more importantly, underline its significant potential for finally realising the vision of invisible mobile eye tracking and pervasive attentive user interfaces.
Despite their potential for a range of exciting new applications, mobile eye trackers suffer from several fundamental usability problems. InvisibleEye is an innovative approach for mobile eye tracking that uses millimeter-size RGB cameras, which can be fully embedded into normal glasses frames, as well as appearancebased gaze estimation to directly estimate gaze from the eye images. Through evaluation on three large-scale, increasingly realistic datasets, we show that InvisibleEye can achieve a person-specific gaze estimation accuracy of up to 2.04° using three camera pairs with a resolution of only 3x3 pixels.
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