We present a new open-source torque-controlled legged robot system, with a low cost and low complexity actuator module at its core. It consists of a low-weight high torque brushless DC motor and a low gear ratio transmission suitable for impedance and force control. We also present a novel foot contact sensor suitable for legged locomotion with hard impacts. A 2.2 kg quadruped robot with a large range of motion is assembled from 8 identical actuator modules and 4 lower legs with foot contact sensors. To the best of our knowledge, it is the most lightest force-controlled quadruped robot. We leverage standard plastic 3D printing and off-theshelf parts, resulting in light-weight and inexpensive robots, allowing for rapid distribution and duplication within the research community. In order to quantify the capabilities of our design, we systematically measure the achieved impedance at the foot in static and dynamic scenarios. We measured up to 10.8 dimensionless leg stiffness without active damping, which is comparable to the leg stiffness of a running human. Finally, in order to demonstrate the capabilities of our quadruped robot, we propose a novel controller which combines feedforward contact forces computed from a kino-dynamic optimizer with impedance control of the robot center of mass and base orientation. The controller is capable of regulating complex motions which are robust to environmental uncertainty. *
Abstract-We address the problem of tracking the 6-DoF pose of an object while it is being manipulated by a human or a robot. We use a dynamic Bayesian network to perform inference and compute a posterior distribution over the current object pose. Depending on whether a robot or a human manipulates the object, we employ a process model with or without knowledge of control inputs. Observations are obtained from a range camera. As opposed to previous object tracking methods, we explicitly model self-occlusions and occlusions from the environment, e.g, the human or robotic hand. This leads to a strongly non-linear observation model and additional dependencies in the Bayesian network. We employ a RaoBlackwellised particle filter to compute an estimate of the object pose at every time step. In a set of experiments, we demonstrate the ability of our method to accurately and robustly track the object pose in real-time while it is being manipulated by a human or a robot.
We consider the problem of model-based 3Dtracking of objects given dense depth images as input. Two difficulties preclude the application of a standard Gaussian filter to this problem. First of all, depth sensors are characterized by fat-tailed measurement noise. To address this issue, we show how a recently published robustification method for Gaussian filters can be applied to the problem at hand. Thereby, we avoid using heuristic outlier detection methods that simply reject measurements if they do not match the model. Secondly, the computational cost of the standard Gaussian filter is prohibitive due to the high-dimensional measurement, i.e. the depth image. To address this problem, we propose an approximation to reduce the computational complexity of the filter. In quantitative experiments on real data we show how our method clearly outperforms the standard Gaussian filter. Furthermore, we compare its performance to a particle-filter-based tracking method, and observe comparable computational efficiency and improved accuracy and smoothness of the estimates.
We address the challenging problem of robotic grasping and manipulation in the presence of uncertainty. This uncertainty is due to noisy sensing, inaccurate models and hard-to-predict environment dynamics. We quantify the importance of continuous, real-time perception and its tight integration with reactive motion generation methods in dynamic manipulation scenarios. We compare three different systems that are instantiations of the most common architectures in the field: (i) a traditional sense-plan-act approach that is still widely used, (ii) a myopic controller that only reacts to local environment dynamics and (iii) a reactive planner that integrates feedback control and motion optimization. All architectures rely on the same components for real-time perception and reactive motion generation to allow a quantitative evaluation. We extensively evaluate the systems on a real robotic platform in four scenarios that exhibit either a challenging workspace geometry or a dynamic environment. In 333 experiments, we quantify the robustness and accuracy that is due to integrating real-time feedback at different time scales in a reactive motion generation system. We also report on the lessons learned for system building.
Abstract-We propose a probabilistic filtering method which fuses joint measurements with depth images to yield a precise, real-time estimate of the end-effector pose in the camera frame. This avoids the need for frame transformations when using it in combination with visual object tracking methods.Precision is achieved by modeling and correcting biases in the joint measurements as well as inaccuracies in the robot model, such as poor extrinsic camera calibration. We make our method computationally efficient through a principled combination of Kalman filtering of the joint measurements and asynchronous depth-image updates based on the Coordinate Particle Filter.We quantitatively evaluate our approach on a dataset recorded from a real robotic platform, annotated with ground truth from a motion capture system. We show that our approach is robust and accurate even under challenging conditions such as fast motion, significant and long-term occlusions, and time-varying biases. We release the dataset along with open-source code of our approach to allow for quantitative comparison with alternative approaches.
Despite recent successes of reinforcement learning (RL), it remains a challenge for agents to transfer learned skills to related environments. To facilitate research addressing this problem, we propose CausalWorld, a benchmark for causal structure and transfer learning in a robotic manipulation environment. The environment is a simulation of an open-source robotic platform, hence offering the possibility of sim-to-real transfer. Tasks consist of constructing 3D shapes from a given set of blocks -inspired by how children learn to build complex structures. The key strength of CausalWorld is that it provides a combinatorial family of such tasks with common causal structure and underlying factors (including, e.g., robot and object masses, colors, sizes). The user (or the agent) may intervene on all causal variables, which allows for fine-grained control over how similar different tasks (or task distributions) are. One can thus easily define training and evaluation distributions of a desired difficulty level, targeting a specific form of generalization (e.g., only changes in appearance or object mass). Further, this common parametrization facilitates defining curricula by interpolating between an initial and a target task. While users may define their own task distributions, we present eight meaningful distributions as concrete benchmarks, ranging from simple to very challenging, all of which require long-horizon planning as well as precise low-level motor control. Finally, we provide baseline results for a subset of these tasks on distinct training curricula and corresponding evaluation protocols, verifying the feasibility of the tasks in this benchmark. 4
Abstract-The Gaussian Filter (GF) is one of the most widely used filtering algorithms; instances are the Extended Kalman Filter, the Unscented Kalman Filter and the Divided Difference Filter. GFs represent the belief of the current state by a Gaussian with the mean being an affine function of the measurement. We show that this representation can be too restrictive to accurately capture the dependences in systems with nonlinear observation models, and we investigate how the GF can be generalized to alleviate this problem. To this end, we view the GF from a variational-inference perspective. We analyse how restrictions on the form of the belief can be relaxed while maintaining simplicity and efficiency. This analysis provides a basis for generalizations of the GF. We propose one such generalization which coincides with a GF using a virtual measurement, obtained by applying a nonlinear function to the actual measurement. Numerical experiments show that the proposed Feature Gaussian Filter (FGF) can have a substantial performance advantage over the standard GF for systems with nonlinear observation models.
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