This chapter introduces an approach to use best-practice experiences in terms of Design Patterns to support the development of high-quality and successful educational games. These Game-based Learning Design Patterns draw from previous work on Game Design Patterns and Pedagogical Patterns. The chapter provides background on the Design Pattern approach and explains the structure of the new pattern type based on selected examples. It also illustrates that existing patterns, e.g., from Game Design, may provide first evidence, while the identification of Game-based Learning Design Patterns is not straightforward.
The increasing demand for diverse online materials including video representations of lectures, seminars and symposiums, leads to a continuously pursuit for convenient lecture recording solutions. In this paper, a multi-purpose lecture and seminar capturing solution for collaborative usage, including an Interactive Whiteboard Full HD 1080p resolution and up to 1080i camera support with live broadcasting possibilities and experience of the system utilization will be described.
Video recording; Interactive systems; High definition video; whiteboard
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