Gamification, the idea of using game elements in non-game contexts, has been utilized majorly in the realm of education. This chapter explores the aspects of gamification in public transport, especially on gamifying something mundane like riding a bus. A survey was conducted about public transport and its relation to gamification. The data collected indicates that the participants are inclined to accept gamification as an extrinsic motivation to use the public bus more often. The chi-square test for independence was used to analyze the collected data. The findings of this research can be used as a reference point to further the applications of gamification in other fields.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.