Effective learning can be supported by a communication relationship between educators and students and a good learning environment. Based on the results of observations in schools, most of the student's learning achievement is still low, so it is necessary to apply a new innovation to optimize the learning process and outcomes. The purpose of this study was to determine the effectiveness of using contextual approaches assisted by audiovisual media in increasing student motivation and learning achievement in Integrated Social Science. The research design used a quasi-experimental design using a pretest-posttest control group design. The results showed that the learning achievement in the experimental class was higher with an average of 82 compared to the control class with an average of 65, meaning that the use of a contextual approach assisted by audiovisual media was more effective than conventional methods in increasing student learning achievement in Integrated social science. A significant increase in student motivation between before and after learning using contextual learning assisted by audiovisual media.
— The purpose of this study is to use interactive multimedia in learning so that teachers can learn abstract information to be more concrete. The method used was an experimental method with a population of class V SDN 2 Keresek and a sample of 21 students. The results showed an increase in learning motivation based on the test results of 0.72 with high interpretation. Furthermore, the increase in student learning outcomes is 0.33 in the medium category. The application of interactive multimedia can increase learning motivation and student learning outcomes in grade V SDN 2 Keresek learning science.Keywords— Learning Outcomes, Learning Motivation, Interactive Multimedia. Abstrak — Tujuan penelitian ini menggunakan multimedia interaktif dalam pembelajaran agar guru dapat mempelajari informasi yang bersifat abstrak menjadi lebih konkret. Metode yang digunakan adalah metode eksperimen dengan populasi kelas V SDN 2 Keresek dan sampel yang diambil sebanyak 21 siswa. Hasil penelitian menunjukan peningkatan peningkatan motivasi belajar berdasarkan hasil uji sebesar 0,72 dengan interpretasi tinggi. Selanjutnya peningkatan hasil belajar siswa sebesar 0,33 dengan kategori sedang. Penerapan multimedia interaktif dapat meningkatkan motivasi belajar dan hasil belajar siswa kelas V SDN 2 Keresek pembelajaran IPA. Kata Kunci : Hasil Belajar, Motivasi Belajar, Multimedia Interaktif.
Effective learning can be supported by a communication relationship between educators and students and a good learning environment. Based on the results of observations in schools, most of the student's learning achievement is still low, so it is necessary to apply a new innovation to optimize the learning process and outcomes. The purpose of this study was to determine the effectiveness of using contextual approaches assisted by audiovisual media in increasing student motivation and learning achievement in Integrated Social Science. The research design used a quasi-experimental design using a pretest-posttest control group design. The results showed that the learning achievement in the experimental class was higher with an average of 82 compared to the control class with an average of 65, meaning that the use of a contextual approach assisted by audiovisual media was more effective than conventional methods in increasing student learning achievement in Integrated social science. A significant increase in student motivation between before and after learning using contextual learning assisted by audiovisual media.
The research was aimed to develop and to know the feasibility student’s worksheet based on guided discovery learning on trigonometric ratio on a right triangle for tenth grade of Islamic Senior High School Kepanjen. The development model oriented to the Plomp (2013) development model which consists of three stages: preliminary research, prototyping phase, assesment phase. The results showed that student’s worksheet was declared valid with a validity student’s worksheet was 3.21, the validity score of the student response questionnaire was 3.16, the validity score of observation sheet of student activities was 3.50 and the validity score of test was 3.33. The student worksheets also meet the practical criteria based on the results of students questionnaire with the practicability score that is 3.17 and observation sheet of student activities with the practicability score that is 3.78. The student’s worksheet developed also fulfills the effective criteria with a percentage of 81.81 percent of students getting a score above the KKM. Thus, the developed worksheet was feasible tu use because meets the criteria of valid, practical, and effective. Penelitian ini bertujuan untuk mengembangkan dan mengetahui kelayakan LKS berbasis penemuan terbimbing pada materi perbandingan trigonometri pada segitiga siku-siku kelas X SMA Islam Kepanjen. Model pengembangan mengacu pada model pengembangan Plomp (2013) yang terdiri dari 3 tahap: preliminary research, prototyping phase, dan assesment phase. Hasil penelitian menunjukkan bahwa LKS dinyatakan valid dengan skor kevalidan LKS 3,21, skor kevalidan angket respon siswa 3,16, skor kevalidan lembar observasi kegiatan siswa 3,50 dan skor kevalidan soal tes 3,33. LKS juga memenuhi kriteria praktis berdasarkan hasil angket respon siswa dengan skor kepraktisan 3,17 dan lembar observasi kegiatan siswa dengan skor kepraktisan 3,78. LKS yang dikembangkan juga memenuhi kriteria efektif dengan presentase 81,81 persen siswa mendapat nilai di atas KKM. Dengan demikian, LKS yang dikembangkan layak untuk digunakan karena memenuhi kriteria valid, praktis, dan efektif.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.