The study aimed to determine the validity of a Canva-based interactive e-module. The background of this research was because there were no e-modules available in study programs that can lead to interaction between students and e-modules. This research was conducted to produce a valid e-module. This research was development research using a 4-D model consisting of defining, designing, developing, and disseminating. The e-module was validated by three validators from different campuses, namely the University of Muhammadiyah Makassar, the University of Papua, and the University of West Sulawesi. Validators from the Makassar Muhammadiyah University and West Sulawesi University were chosen because they have an educational background, namely mathematics education so that it fitted with the e-module content, while the validator from the Papua University was chosen because the validator has experience in making modules. Based on the results of the assessment of the three validators, the average result for all aspects of the e-module was in the very valid category with a score of 3.5. For each of these aspects, the e-module format aspect obtained an average of 3.6 with a very valid category, the content aspect obtained an average of 3.7 with a very valid category, the language aspect obtained an average of 3.2 with a valid category, and the benefit aspect obtained an average of 3.4 with a valid category. So it could be concluded that the e-module was valid from all aspects of the assessment.
Abstrak Penggunakan model pembelajaran dalam proses pembelajaran sangat penting karena sangat menentukan kualitas pembelajaran. Tujuan penelitian ini adalah untuk mengetahui apakah minat belajar siswa dipengaruhi oleh model pembelajaran Problem Based Learning (PBL). Penelitian ini merupakan penelitian pre eksperimental dengan menggunakan desain one-group pretest-posstest. Sampel penelitian ini adalah 28 anak kelas 3 SD di Kabupaten Soppeng, Provinsi Sulawesi Selatan. Data hasil penelitian dikumpulkan dengan menggunakan angket minat belajar. Teknik analisis data yang digunakan adalah analisis deskriptif dan inferensial. Hasil penelitian menunjukkan minat belajar peserta didik pada saat prestest memperoleh nilai rata-rata adalah 47,10 dan minat belajar pada saat posstest adalah 56,25. Peningkatan minat belajar sebelum dan setelah penerapan model Problem Bassed Learning berdasarkan uji gain sebesar 0,4 berada dalam kategori sedang. Hasil uji Z (Wilcoxon) diperoleh signifikansi 0,05 sehingga dapat dinyatakan bahwa model Problem Bassed Learning berpengaruh terhadap minat belajar peserta didik pada pembelajaran tematik di sekolah dasar. Kata Kunci: Problem Based Learning, minat belajar
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