This study uses an experimental quantitative approach to determine whether or not there is a result of a treatment. This study aims to determine the effect of implementing the Game Based Learning (GBL) model with the help of the Math Games platform on the mathematics learning outcomes of fifth grade elementary school students. This study used the One Group Pretest-Posttest Design method, with a subject of 29 students in an elementary school in Kediri Regency which was taken through purposive sampling technique. Data collection techniques using observation and objective tests. The instrument used was a multiple choice test with 10 questions that had been tested to determine the validity and reliability of the instrument. The results were analyzed using descriptive statistics and inferential statistics with the help of SPSS for Windows version 21. Based on the results, the mean pretest score was 60.35 and the posttest average score was 85.52 with an N-gain percentage of 66%. Analysis of research data was carried out through 2 stages, namely prerequisite tests and hypothesis testing. Based on the results of the prerequisite test, it was found that the research data were normal and homogeneous (having the same variance). The results of the hypothesis analysis using the paired sample t-test show that the data significance value is 0.000, where 0.000 <0.05, which means Ho is rejected and Ha is accepted. So it can be concluded that there is a significant difference between learning outcomes before and after the implementation of the game based learning model with an average increase in learning outcomes in the medium category.
The existence of Javanese language learning in the era of modern technology among the younger generation is starting to decline. Considering the Javanese language is a learning that does not only emphasize language and culture learning but as an effort to preserve culture, one of which is uploading the Javanese language. The purpose of this research is to analyze the understanding and implementation of the Javanese language variety upload material when communicating with other people. With this research, it is hoped that the obstacles experienced during the Javanese language learning process can be overcome. This research uses a qualitative method with a case study approach involving a Javanese language teacher and 50 students from two elementary schools. Sources of data from interviews, questionnaires, and written exams for students. The data were analyzed using the analytical model of Milles and Huberman starting from the collection, reduction, and presentation of data, and drawing conclusions. The results showed that the factors causing the decline in the existence of the Javanese language among elementary school students were due to the lack of precise teaching methods for subject teachers, the social environment of children, and the absence of proper habituation of Javanese language children in the family. Based on the results of the questionnaire sheet, it was found that students had difficulty in distinguishing various Javanese languages such as ngoko, krama, and krama inggil. Students tend to generalize the use of Javanese for parents, teachers, and friends when communicating.
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