Early implementations of software transactional memory (STM) assumed that sharable data would be accessed only within transactions. Memory may appear inconsistent in programs that violate this assumption, even when program logic would seem to make extra-transactional accesses safe. Designing STM systems that avoid such inconsistency has been dubbed the privatization problem.We argue that privatization comprises a pair of symmetric subproblems: private operations may fail to see updates made by transactions that have committed but not yet completed; conversely, transactions that are doomed but have not yet aborted may see updates made by private code, causing them to perform erroneous, externally visible operations. We explain how these problems arise in different styles of STM, present strategies to address them, and discuss their implementation tradeoffs. We also propose a taxonomy of contracts between the system and the user, analogous to programmer-centric memory consistency models, which allow us to classify programs based on their privatization requirements. Finally, we present empirical comparisons of several privatization strategies. Our results suggest that the best strategy may depend on application characteristics.
In Software Transactional Memory (STM), contention management refers to the mechanisms used to ensure forward progressto avoid livelock and starvation, and to promote throughput and fairness. Unfortunately, most past approaches to contention management were designed for obstruction-free STM frameworks, and impose significant constant-time overheads. Priority-based approaches in particular typically require that reads be visible to all transactions, an expensive property that is not easy to support in most STM systems.In this paper we present a comprehensive strategy for contention management via fair resolution of conflicts in an STM with invisible reads. Our strategy depends on (1) lazy acquisition of ownership, (2) extendable timestamps, and (3) an efficient way to capture both priority and conflicts. We introduce two mechanisms-one using Bloom filters, the other using visible read bits-that implement point (3). These mechanisms unify the notions of conflict resolution, inevitability, and transaction retry. They are orthogonal to the rest of the contention management strategy, and could be used in a wide variety of hardware and software TM systems. Experimental evaluation demonstrates that the overhead of the mechanisms is low, particularly when conflicts are rare, and that our strategy as a whole provides good throughput and fairness, including livelock and starvation freedom, even for challenging workloads.
Abstract-Transactional Memory (TM) takes responsibility for concurrent, atomic execution of labeled regions of code, freeing the programmer from the need to manage locks. Typical implementations rely on speculation and rollback, but this creates problems for irreversible operations like interactive I/O. A widely assumed solution allows a transaction to operate in an inevitable mode that excludes all other transactions and is guaranteed to complete, but this approach does not scale. This paper explores a richer set of alternatives for software TM, and demonstrates that it is possible for an inevitable transaction to run in parallel with (non-conflicting) non-inevitable transactions, without introducing significant overhead in the non-inevitable case. We report experience with these alternatives in a graphical game application. We also consider the use of inevitability to accelerate certain common-case transactions.
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