Abstract-Ubiquitous mobile technology makes m-learning a popular method of education. Our goal was to use education and entertainment (edutainment) for teaching physics on mobile devices, as the technology is available for most of the students. A game was designed, as an interactive and storytelling educational physics app based on user experience and edutainment guidelines. The testers in usability tests considered the game useful; they also suggested improvements. Learning through play can be broadly applied to teach physics, educational apps can be created, and supplement education.
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