Abstract-In this paper, we present a Covariance Intersection (CI)-based algorithm for reducing the processing and communication complexity of multi-robot Cooperative Localization (CL). Specifically, for a team of N robots, our proposed approximate CI-based CL approach has processing and communication complexity only linear, O(N), in the number of robots. Moreover, and in contrast to alternative approximate methods, our approach is provably consistent, can handle asynchronous communication, and does not place any restriction on the robots' motion. We test the performance of our proposed approach in both simulations and experimentally, and show that it outperforms the existing linear-complexity split CI-based CL method.
In this paper, we consider the problem of autonomous exploration of unknown environments with single and multiple robots. This is a challenging task, with several potential applications. We propose a simple yet effective approach that combines a behavior-based navigation with an efficient data structure to store previously visited regions. This allows robots to safely navigate, disperse and efficiently explore the environment. A series of experiments performed using a realistic robotic simulator and a real testbed scenario demonstrate that our technique effectively distributes the robots over the environment and allows them to quickly accomplish their mission in large open spaces, narrow cluttered environments, dead-end corridors, as well as rooms with minimum exits.
This paper addresses the problem of autonomous quadrotor navigation within indoor spaces. In particular, we focus on the case where a visual map of the area, represented as a graph of linked images, is constructed offline (from visual and potentially inertial data collected beforehand) and used to determine visual paths for the quadrotor to follow. In addition, during the actual navigation, the quadrotor employs both wide-and short-baseline random sample consensuses (RANSACs) to efficiently determine its desired motion toward the next reference image and handle special motions, such as rotations in place. In particular, when the quadrotor relies only on visual observations, it uses the 5pt and 2pt algorithms in the wide-and short-baseline RANSACs, respectively. On the other hand, when information about the gravity direction is available, significant gains in speed are realized by using the 3pt + 1 and 1pt + 1 algorithms instead. Lastly, we introduce an adaptive optical-flow algorithm that can accurately estimate the quadrotor's horizontal velocity under adverse conditions (e.g., when flying over dark, textureless floors) by progressively using information from more parts of the images. The speed and robustness of our algorithms are evaluated experimentally using a commercial-off-the-shelf quadrotor navigating in the presence of dynamic obstacles (i.e., people walking) along lengthy corridors and through tight corners, as well as across building floors via poorly lit staircases.
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