Nowadays the industry of Information Technology (IT) requires a lot of experts on programming but they find it is difficult to hire ones. On the other hand, universities produce many graduates in this field of programming. There is a gap or competency mismatch between computer science graduates/IT graduates with the competencies needed by industry. This phenomenon is a challenge for universities to produce graduates who have abilities that are in accordance with the standards or competencies needed by the industry. The challenge for universities is creating a competent, acceptable and highly competitive workforce by creating learning that can attract students to pursue their competencies. The purpose of this study is to determine the perceptions of lecturers and professionals in the IT field about the competencies that must be possessed by a programmer through questionnaires distributed to industry and universities. The results of the study show that the competencies of programmers according to industry users, professionals and teaching lecturers do not have a big difference, which means that the learning objectives of programming in higher education are in line with what is desired by the industry as a graduate user. In addition to hard skills and soft skills, currently, a programmer also needs to have business skills.
<p class="0abstract"><span lang="EN-US">The use of information technology in education is inevitable by the increasing utilization of gadgets and the internet. The emergence of generation Z has driven the need for transformation in learning process, including in Higher Education area. Learning programming is important and fundamental for informatics students. Numerous endeavors have been executed to achieve satisfactory results that is absorption of graduates within the society and industry. However, there are still many efforts that must be done to meet the high need for informatics graduates who are experts in programming. Ubiquitous learning (u-learning) is a mean for learning anywhere, anytime and through anything that aims to provide the right information at the right time and place to accommodate a lifestyle by utilizing technology. In order to harmonize the current generation Z learning styles, u-learning is considered suitable to comply with their style. This research is a descriptive study design to describe the current situation as a basis for finding facts. The results showed that the students' perceptions showed that the support of the u-learning environment could support them in improving programming learning outcomes and u-learning could be applied in programming learning.</span></p>
Learning in mathematical subjects such as calculus, engineering mathematics, statistics, discrete mathematics, numerical methods, etc., is necessary for proper learning so students understand well. In this study, the lecturer will improve the pedagogical process, which involves at least three aspects of the process: construction, reflection, and communication. The simulation method is a learning method that is done by giving students aspects of construction and reflection. The game method supports aspects of communication and reflection because it makes students motivated by learning in different atmospheres, conditions and enthusiasm. The two methods are combined and supported by the use of mathematics information and communication technology (ICT) learning processes. The learning model uses simulations and games because the learning process during teaching and learning activities that involve educators and students. The results of research at Faculty of Information Technology Perbanas Institute Jakarta students show that student motivation has increased in terms of attendance and enthusiasm in attending lectures and in evaluating student learning outcomes has increased in final exam result.
Software testing is considered as one of the most important processes in software development as it checks whether the system meets the requirements and specifications of the users. The testing process manually or automatically aims to ensure that the main features are not errors and function during development. The manual process frequently causes the publication time of a feature could not to be punctual. This study aims to create an automation script with the data-driven testing method during smoke and regression testing to ensure the quality, especially the main functions or features, can run normally and not be disturbed by the development of new features that are easily understood. One of Various decent automation tools for testing web applications is Katalon Studio which is based on the Selenium tool. The results of the research that have been carried out show that the process of automation of software testing by applying a script automation tool made with Katalon Studio which applies the data-driven testing method is very good with an achievement rate of 80,21%. The automation tools that are built are easy to use, can be learned quickly, are not too complicated and make users want to use it again.
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