Deep neural network (DNN) architectures have been shown to outperform traditional pipelines for object segmentation and pose estimation using RGBD data, but the performance of these DNN pipelines is directly tied to how representative the training data is of the true data. Hence a key requirement for employing these methods in practice is to have a large set of labeled data for your specific robotic manipulation task, a requirement that is not generally satisfied by existing datasets. In this paper we develop a pipeline to rapidly generate high quality RGBD data with pixelwise labels and object poses. We use an RGBD camera to collect video of a scene from multiple viewpoints and leverage existing reconstruction techniques to produce a 3D dense reconstruction. We label the 3D reconstruction using a human assisted ICPfitting of object meshes. By reprojecting the results of labeling the 3D scene we can produce labels for each RGBD image of the scene. This pipeline enabled us to collect over 1,000,000 labeled object instances in just a few days. We use this dataset to answer questions related to how much training data is required, and of what quality the data must be, to achieve high performance from a DNN architecture. Our dataset and annotation pipeline are available at labelfusion.csail.mit.edu.
We would like robots to achieve purposeful manipulation by placing any instance from a category of objects into a desired set of goal states. Existing manipulation pipelines typically specify the desired configuration as a target 6-DOF pose and rely on explicitly estimating the pose of the manipulated objects. However, representing an object with a parameterized transformation defined on a fixed template cannot capture large intra-category shape variation, and specifying a target pose at a category level can be physically infeasible or fail to accomplish the task -e.g. knowing the pose and size of a coffee mug relative to some canonical mug is not sufficient to successfully hang it on a rack by its handle. Hence we propose a novel formulation of category-level manipulation that uses semantic 3D keypoints as the object representation. This keypoint representation enables a simple and interpretable specification of the manipulation target as geometric costs and constraints on the keypoints, which flexibly generalizes existing pose-based manipulation methods. Using this formulation, we factor the manipulation policy into instance segmentation, 3D keypoint detection, optimization-based robot action planning and local dense-geometry-based action execution. This factorization allows us to leverage advances in these subproblems and combine them into a general and effective perception-to-action manipulation pipeline. Our pipeline is robust to large intra-category shape variation and topology changes as the keypoint representation ignores task-irrelevant geometric details. Extensive hardware experiments demonstrate our method can reliably accomplish tasks with never-before seen objects in a category, such as placing shoes and mugs with significant shape variation into category level target configurations. The video, supplementary material and source code are available on our project page https://sites.google.com/view/kpam.
In order for robots to interact safely and intelligently with their environment they must be able to reliably estimate and localize external contacts. This paper introduces the CPF, the Contact Particle Filter, which is a general algorithm for detecting and localizing external contacts on rigid body robots without the need for external sensing. The CPF finds external contact points that best explain the observed external joint torque, and returns sensible estimates even when the external torque measurement is corrupted with noise. We demonstrate the capability of the CPF in multiple scenarios. We show how it can track multiple external contacts on a simulated Atlas robot, and also perform extensive simulation and hardware experiments on a Kuka iiwa robot arm.
In this paper we explore using self-supervised correspondence for improving the generalization performance and sample efficiency of visuomotor policy learning. Prior work has primarily used approaches such as autoencoding, pose-based losses, and end-to-end policy optimization in order to train the visual portion of visuomotor policies. We instead propose an approach using self-supervised dense visual correspondence training, and show this enables visuomotor policy learning with surprisingly high generalization performance with modest amounts of data: using imitation learning, we demonstrate extensive hardware validation on challenging manipulation tasks with as few as 50 demonstrations. Our learned policies can generalize across classes of objects, react to deformable object configurations, and manipulate textureless symmetrical objects in a variety of backgrounds, all with closedloop, real-time vision-based policies. Simulated imitation learning experiments suggest that correspondence training offers sample complexity and generalization benefits compared to autoencoding and end-to-end training.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.