This is an experience report on the creation of a Role Playing Game used as a pedagogical strategy for promoting the development of autonomy and critical-reflexive thinking among undergraduate students of Nursing during their training. The game's creation took place in the School of Nursing of the Federal University of Minas Gerais, between November 2011 - March 2012, involving four stages: definition of the game design; creation of the game's prototype; and evaluation of the game's dynamic by players of Role Playing Games; and preparation of the 'masters'. The game was created with the aim of providing the students of the Nursing Course with metaphorical experience of problem-situations corresponding to the main scenarios of professional activity. It is believed that the game prepared constitutes a pedagogical strategy in which the students engage and become involved in their process of thinking, of elaborating new meanings, of knowing and of acting.
OBJECTIVE:To analyze the effects of a pedagogical intervention on the learning of children and teenagers participating in a clinical research. METHODS:Quantitative, quasi-experimental and longitudinal study, part of a group of studies conducted to test a vaccine against ancylostomiasis. Convenience sample with 133 students aged 10-17 years, of both sexes, from the school Escola Municipal de Maranhão (Southeastern Brazil), 2009. A structured questionnaire was used, which was administered before and after the intervention. The pedagogical device was the "Theater of the Oppressed". The dependent variables were specifi c and global knowledge about clinical research and about parasitic worms; the independent variable was participation in the educational intervention. RESULTS:There was an increase in knowledge about signals and symptoms, susceptibility to reinfection and way of contagion after the educational intervention. We observed an increase in the number of right answers concerning duration of clinical research, procedures, the possibility of quitting participation, and occurrence of adverse events. The notion that the research's primary purpose is therapeutic remained, but the percentage of participants who associated the research with medical treatment decreased. The "Theater of the Oppressed" enabled that the discussions about helminthiasis and clinical research were contextualized and materialized. The subjects could dispose of or reduce their previous representations. CONCLUSIONS:Participation of children and adolescents in clinical trials must be preceded by an educational intervention, since individuals of that age group do not even recognize they have the right to decide for themselves.
OBJECTIVE To analyze whether the level of institutional and matrix support is associated with better certification of primary healthcare teams.METHODS In this cross-sectional study, we evaluated two kinds of primary healthcare support – 14,489 teams received institutional support and 14,306 teams received matrix support. Logistic regression models were applied. In the institutional support model, the independent variable was “level of support” (as calculated by the sum of supporting activities for both modalities). In the matrix support model, in turn, the independent variables were the supporting activities. The multivariate analysis has considered variables with p < 0.20. The model was adjusted by the Hosmer-Lemeshow test.RESULTS The teams had institutional and matrix supporting activities (84.0% and 85.0%), respectively, with 55.0% of them performing between six and eight activities. For the institutional support, we have observed 1.96 and 3.77 chances for teams who had medium and high levels of support to have very good or good certification, respectively. For the matrix support, the chances of their having very good or good certification were 1.79 and 3.29, respectively. Regarding to the association between institutional support activities and the certification, the very good or good certification was positively associated with self-assessment (OR = 1.95), permanent education (OR = 1.43), shared evaluation (OR = 1.40), and supervision and evaluation of indicators (OR = 1.37). In regards to the matrix support, the very good or good certification was positively associated with permanent education (OR = 1.50), interventions in the territory (OR = 1.30), and discussion in the work processes (OR = 1.23).CONCLUSIONS In Brazil, supporting activities are being incorporated in primary healthcare, and there is an association between the level of support, both matrix and institutional, and the certification result.
Objetivou-se avaliar as potencialidades de um jogo de Role Playing Game como estratégia pedagógica na Graduação em Enfermagem, com ênfase em suas implicações subjetivas na compreensão sobre aspectos da profissão. Estudo qualitativo, realizado por meio de pesquisa avaliativa, do tipo análise da implantação. Participaram alunos do 3º período de Enfermagem. O instrumento de coleta foram Memórias de Jogo, relatos elaborados pelos alunos após sessões do jogo. O jogo constituiu uma estratégia pedagógica não tradicional que favoreceu aos alunos a aproximação com a prática profissional, a participação ativa, a autorreflexão e a reflexão sobre a atuação profissional. Essa estratégia favoreceu processos de singularização, permitindo ao aluno vivenciar situações semelhantes às da prática do enfermeiro e exercitar habilidades como trabalho em equipe e criatividade. A ampliação dos estudos que abordam os processos subjetivos no ensino superior, por meio de jogos de simulação, pode contribuir para melhor delineamento dos processos formativos em saúde.
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