Any organism faces sensory and cognitive limitations which may result in maladaptive decisions. Such limitations are prominent in the context of groups where the relevant information at the individual level may not coincide with collective requirements. Here, we study the navigational decisions exhibited by Paratrechina longicornis ants as they cooperatively transport a large food item. These decisions hinge on the perception of individuals which often restricts them from providing the group with reliable directional information. We find that, to achieve efficient navigation despite partial and even misleading information, these ants employ a locally-blazed trail. This trail significantly deviates from the classical notion of an ant trail: First, instead of systematically marking the full path, ants mark short segments originating at the load. Second, the carrying team constantly loses the guiding trail. We experimentally and theoretically show that the locally-blazed trail optimally and robustly exploits useful knowledge while avoiding the pitfalls of misleading information.DOI: http://dx.doi.org/10.7554/eLife.20185.001
This paper considers the basic P U LL model of communication, in which in each round, each agent extracts information from few randomly chosen agents. We seek to identify the smallest amount of information revealed in each interaction (message size) that nevertheless allows for efficient and robust computations of fundamental information dissemination tasks. We focus on the Majority Bit Dissemination problem that considers a population of n agents, with a designated subset of source agents. Each source agent holds an input bit and each agent holds an output bit. The goal is to let all agents converge their output bits on the most frequent input bit of the sources (the majority bit). Note that the particular case of a single source agent corresponds to the classical problem of Broadcast (also termed Rumor Spreading). We concentrate on the severe fault-tolerant context of self-stabilization, in which a correct configuration must be reached eventually, despite all agents starting the execution with arbitrary initial states. In particular, the specification of who is a source and what is its initial input bit may be set by an adversary.We first design a general compiler which can essentially transform any self-stabilizing algorithm with a certain property (called "the bitwise-independence property") that uses -bits messages to one that uses only log -bits messages, while paying only a small penalty in the running time. By applying this compiler recursively we then obtain a self-stabilizing Clock Synchronization protocol, in which agents synchronize their clocks modulo some given integer T , within
In nature, search processes that use randomly oriented steps of different lengths have been observed at both the microscopic and the macroscopic scales. Physicists have analyzed in depth two such processes on grid topologies: Intermittent Search, which uses two step lengths, and Lévy Walk, which uses many. Taking a computational perspective, this paper considers the number of distinct step lengths k as a complexity measure of the considered process. Our goal is to understand what is the optimal achievable time needed to cover the whole terrain, for any given value of k. Attention is restricted to dimension one, since on higher dimensions, the simple random walk already displays a quasi linear cover time. We say X is a k-intermittent search on the one dimensional n-node cycle if there exists a probability distribution p = (pi) k i=1 , and integers L1, L2,. .. , L k , such that on each step X makes a jump ±Li with probability pi, where the direction of the jump (+ or −) is chosen independently with probability 1/2. When performing a jump of length Li, the process consumes time Li, and is only considered to visit the last point reached by the jump (and not any other intermediate nodes). This assumption is consistent with biological evidence, in which entities do not search while moving ballistically. We provide upper and lower bounds for the cover time achievable by k-intermittent searches for any integer k. In particular, we prove that in order to reduce the cover time Θ(n 2) of a simple random walk to linear in n up to logarithmic factors, roughly log n log log n step lengths are both necessary and sufficient, and we provide an example where the lengths form an exponential sequence. In addition, inspired by the notion of intermittent search, we introduce the Walk or Probe problem, which can be defined with respect to arbitrary graphs. Here, it is assumed that querying (probing) a node takes significantly more time than moving to a random neighbor. Hence, to efficiently probe all nodes, the goal is to balance the time spent walking randomly and the time spent probing. We provide preliminary results for connected graphs and regular graphs.
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