<p>Human activities are progressively defined by interactions with products that embed increasingly higher levels of immaterial component (software, patents, design principles and patterns). After presenting the continuity between seminal concepts in Cybernetics, Information Theory, Network Analysis, AI practices on one side and cognitive behaviour by leveraging a minimalist approach to cybernetic systems based on the concept of capacity of network; the text tries to establish continuity between networks represented as graphs, pattern recognition/decision-making and the concept of interface to define logical rule-based automata like: a rule-based descriptive construct for an 'economy of information exchange' between systems (or an 'economy of time'), a rule-based framework for approaching the hard problem of consciousness. These are critical waypoints in navigating fast-growing knowledge-intensive landscapes. This review into patterns of growing complexity is concluded with an hypothesis that aims to extend Ashby's definition of machine to include interfaces.</p>
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