Replacing normal convolutions with group convolutions can significantly increase the computational efficiency of modern deep convolutional networks, which has been widely adopted in compact network architecture designs. However, existing group convolutions undermine the original network structures by cutting off some connections permanently resulting in significant accuracy degradation. In this paper, we propose dynamic group convolution (DGC) that adaptively selects which part of input channels to be connected within each group for individual samples on the fly. Specifically, we equip each group with a small feature selector to automatically select the most important input channels conditioned on the input images. Multiple groups can adaptively capture abundant and complementary visual/semantic features for each input image. The DGC preserves the original network structure and has similar computational efficiency as the conventional group convolution simultaneously. Extensive experiments on multiple image classification benchmarks including CIFAR-10, CIFAR-100 and ImageNet demonstrate its superiority over the existing group convolution techniques and dynamic execution methods 4 . The code is available at https://github.com/zhuogege1943/dgc.
Object detectors trained on fully-annotated data currently yield state of the art performance but require expensive manual annotations. On the other hand, weakly-supervised detectors have much lower performance and cannot be used reliably in a realistic setting. In this paper, we study the hybrid-supervised object detection problem, aiming to train a high quality detector with only a limited amount of fully-annotated data and fully exploiting cheap data with image-level labels. State of the art methods typically propose an iterative approach, alternating between generating pseudo-labels and updating a detector. This paradigm requires careful manual hyper-parameter tuning for mining good pseudo labels at each round and is quite time-consuming. To address these issues, we present EHSOD, an end-to-end hybrid-supervised object detection system which can be trained in one shot on both fully and weakly-annotated data. Specifically, based on a two-stage detector, we proposed two modules to fully utilize the information from both kinds of labels: 1) CAM-RPN module aims at finding foreground proposals guided by a class activation heat-map; 2) hybrid-supervised cascade module further refines the bounding-box position and classification with the help of an auxiliary head compatible with image-level data. Extensive experiments demonstrate the effectiveness of the proposed method and it achieves comparable results on multiple object detection benchmarks with only 30% fully-annotated data, e.g. 37.5% mAP on COCO. We will release the code and the trained models.
State-of-the-art single depth image-based 3D hand pose estimation methods are based on dense predictions, including voxel-to-voxel predictions, point-to-point regression, and pixel-wise estimations. Despite the good performance, those methods have a few issues in nature, such as the poor trade-off between accuracy and efficiency, and plain feature representation learning with local convolutions. In this paper, a novel pixel-wise prediction-based method is proposed to address the above issues. The key ideas are two-fold: a) explicitly modeling the dependencies among joints and the relations between the pixels and the joints for better local feature representation learning; b) unifying the dense pixel-wise offset predictions and direct joint regression for end-toend training. Specifically, we first propose a graph convolutional network (GCN) based joint graph reasoning module to model the complex dependencies among joints and augment the representation capability of each pixel. Then we densely estimate all pixels' offsets to joints in both image plane and depth space and calculate the joints' positions by a weighted average over all pixels' predictions, totally discarding the complex postprocessing operations. The proposed model is implemented with an efficient 2D fully convolutional network (FCN) backbone and has only about 1.4M parameters. Extensive experiments on multiple 3D hand pose estimation benchmarks demonstrate that the proposed method achieves new state-of-the-art accuracy while running very efficiently with around a speed of 110fps on a single NVIDIA 1080Ti GPU 4 . The code is available at https://github.com/fanglinpu/JGR-P2O.
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