Inspired by widely used soft fingers on grasping, we propose a method of rigid-soft interactive learning, aiming at reducing the time of data collection. In this paper, we classify the interaction categories into Rigid-Rigid, Rigid-Soft, Soft-Rigid according to the interaction surface between grippers and target objects. We find experimental evidence that the interaction types between grippers and target objects play an essential role in the learning methods. We use soft, stuffed toys for training, instead of everyday objects, to reduce the integration complexity and computational burden and exploit such rigid-soft interaction by changing the gripper fingers to the soft ones when dealing with rigid, daily-life items such as the Yale-CMU-Berkeley (YCB) objects. With a small data collection of 5K picking attempts in total, our results suggest that such Rigid-Soft and Soft-Rigid interactions are transferable. Moreover, the combination of different grasp types shows better performance on the grasping test. We achieve the best grasping performance at 97.5% for easy YCB objects and 81.3% for difficult YCB objects while using a precise grasp with a twosoft-finger gripper to collect training data and power grasp with a four-soft-finger gripper to test.
Locomotion and manipulation are two essential skills in robotics but are often divided or decoupled into two separate problems. It is widely accepted that the topological duality between multi-legged locomotion and multi-fingered manipulation shares an intrinsic model. However, a lack of research remains to identify the data-driven evidence for further research. This paper explores a unified formulation of the loco-manipulation problem using reinforcement learning (RL) by reconfiguring robotic limbs with an overconstrained design into multi-legged and multi-fingered robots. Such design reconfiguration allows for adopting a co-training architecture for reinforcement learning towards a unified loco-manipulation policy. As a result, we find data-driven evidence to support the transferability between locomotion and manipulation skills using a single RL policy with a multilayer perceptron or graph neural network. We also demonstrate the Sim2Real transfer of the learned loco-manipulation skills in a robotic prototype. This work expands the knowledge frontiers on loco-manipulation transferability with learning-based evidence applied in a novel platform with overconstrained robotic limbs.
In this paper, we propose a novel framework for tactile-based dexterous manipulation learning with a blind anthropomorphic robotic hand, i.e. without visual sensing. First, object-related states were extracted from the raw tactile signals by a graph-based perception model -TacGNN. The resulting tactile features were then utilized in the policy learning of an in-hand manipulation task in the second stage. This method was examined by a Baoding ball task -simultaneously manipulating two spheres around each other by 180 degrees in hand. We conducted experiments on object states prediction and in-hand manipulation using a reinforcement learning algorithm (PPO). Results show that TacGNN is effective in predicting objectrelated states during manipulation by decreasing the RMSE of prediction to 0.096cm comparing to other methods, such as MLP, CNN, and GCN. Finally, the robot hand could finish an in-hand manipulation task solely relying on the robotic own perception -tactile sensing and proprioception. In addition, our methods are tested on three tasks with different difficulty levels and transferred to the real robot without further training. https://sites.google.com/view/tacgnn
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