In Machine-to-Machine (M2M) communications, authentication of a device is of upmost importance for applications of Internet of Things. As traditional authentication schemes always assume the presence of a person, most authentication technologies cannot be applied in machine-centric M2M context. In this paper, we make the first attempt to formally model the authentication in M2M. We first model four attacking adversaries that can formulate all possible attacks in M2M, which are channel eavesdropping attack, credential compromise attack, function compromise attack, and ghost compromise attack. Next, we propose four models to tackle those corresponding adversaries, namely, credential-based model, machine-metrics-based model, reference-based model, and witness-based model. We also illustrate several concrete attacking methods and authentication approaches. We proof the authentication security for all proposed models and compare them for clarity. Our models present soundness and completeness in terms of authentication security, which can guide the design and analysis of concrete authentication protocols. Particularly, we construct a uniform authentication framework for M2M context and point out all possible authentication mechanisms in M2M.
How to improve the scalability and QoS of peerto-peer on-demand streaming system based on unstructured overlay is still a problem. Researchers have proposed some memory based buffering schemes to archive the targets. Considering the limited space of memory on one peer, a new caching strategy, which can integrate memory-caching strategy with disk-caching strategy, is proposed to make full use of peers memory, disk and bandwidth resources. Based on the new strategy, peers can request media data from neighbors of the overlay, buffer the fresh part into the memory slots and the watched part into the free local disk, which can enlarge the capacity to buffer media data. Based on the new scheme, the experimental results show that the new caching strategy improves the service capacity and QoS of the whole system greatly. The load of the media server is obviously alleviated and the continuity of playing media data is obviously improved.
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