Learning disability can vary from dyslexia (reading), dyscalculia (math) and dysgraphia (writing) where it focuses on certain learning disability that is being faced by the children. Dyscalculia is one of the common learning disabilities where in this category children are lack in ability of studying the math. However, with the enhancement of technologies, variety of application can be created in aiding the children learning process such as mobile learning by using mobile app. This paper focuses on examining the design model (Calculic Model) in designing a mobile app for Dyscalculia children. MathFun is a mobile app created by the mobile app developer while following the Calculic Model approach for Malaysia Dyscalculia children. The outcomes of this paper view on the effectiveness of the model towards building a mobile application for these children. Usability was performed in order to assess the usability and verifying the effectiveness of MathFun. This study involved 3 teachers and three children. Descriptive analysis was performed from the collected data. Based on the outcome, it’s shows that by using the suggested model there is an increased in the acceptance and usability of the application by the children.
Learning disability can vary from dyslexia (reading), dyscalculia (math) and dysgraphia (writing) where it focuses on certain learning disability that is being faced by the children. Dyscalculia is one of the common learning disabilities where in this category children are lack in ability of studying the math. However, with the enhancement of technologies, variety of application can be created in aiding the children learning process such as mobile learning by using mobile app. This paper focuses on the findings from the result of the MathFun app on the effectiveness towards enhancing the learning process for the learning disability children. MathFun is a mobile app created by following the Calculic Model approach for Malaysia Dyscalculia children. Usability was performed in order to assess the usability and verifying the effectiveness of MathFun. This study involved 3 teachers and three children. Descriptive analysis was performed from the collected data. Based on the outcome, it’s shows that the MathFun app able to help and improve the learning and has the potential to be use in the classrooms.
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