It is possible to associate a highly constrained subset of relative 6 DoF poses between two 3D shapes, as long as the local surface orientation, the normal vector, is available at every surface point. Local shape features can be used to find putative point correspondences between the models due to their ability to handle noisy and incomplete data. However, this correspondence set is usually contaminated by outliers in practical scenarios, which has led to many past contributions based on robust detectors such as the Hough transform or RANSAC. The key insight of our work is that a single correspondence between oriented points on the two models is constrained to cast votes in a 1 DoF rotational subgroup of the full group of poses, SE(3). Kernel density estimation allows combining the set of votes efficiently to determine a full 6 DoF candidate pose between the models. This modal pose with the highest density is stable under challenging conditions, such as noise, clutter, and occlusions, and provides the output estimate of our method.We first analyze the robustness of our method in relation to noise and show that it handles high outlier rates much better than RANSAC for the task of 6 DoF pose estimation. We then apply our method to four state of the art data sets for 3D object recognition that contain occluded and cluttered scenes. Our method achieves perfect recall on two LI-DAR data sets and outperforms competing methods on two RGB-D data sets, thus setting a new standard for general 3D object recognition using point cloud data.
The gripper finger design is a recurring problem in many robotic grasping platforms used in industry. The task of switching the gripper configuration to accommodate for a new batch of objects typically requires engineering expertise, and is a lengthy and costly iterative trial-and-error process. One of the open challenges is the need for the gripper to compensate for uncertainties inherent to the workcell, e.g. due to errors in calibration, inaccurate pose estimation from the vision system, or object deformation. In this paper, we present an analysis of gripper uncertainty compensating capabilities in a sample industrial object grasping scenario for a finger that was designed using an automated simulation-based geometry optimization method (Wolniakowski et al., 2013, 2015). We test the developed gripper with a set of grasps subjected to structured perturbation in a simulation environment and in the real-world setting. We provide a comparison of the data obtained by using both of these approaches. We argue that the strong correspondence observed in results validates the use of dynamic simulation for the gripper finger design and optimization.
Gripper design process is one of the interesting challenges in the context of grasping within industry. Typically, simple parallel-finger grippers, which are easy to install and maintain, are used in platforms for robotic grasping. The context switches in these platforms require frequent exchange of gripper fingers to accommodate grasping of new products, while subjected to numerous constraints, such as workcell uncertainties due to the vision systems used. The design of these fingers consumes the man-hours of experienced engineers, and involves a lot of trial-and-error testing. In our previous work, we have presented a method to automatically compute the optimal finger shapes for defined task contexts in simulation. In this paper, we show the performance of our method in an industrial grasping scenario. We first analyze the uncertainties of the used vision system, which are the major source of grasping error. Then, we perform the experiments, both in simulation and in a real setting. The experiments confirmed the validity of our approach. The computed finger design was employed in a real industrial assembly scenario.
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